mojira.dev

AblazeVase69

Assigned

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Reported

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MC-306361 Hollow spaces don't render for a while when moving into a block in Spectator mode Fixed MC-306086 Try opening a chest when its loot not generated yet plays a sound of opening wooden door Duplicate MC-304569 Tamed horses can still run into cacti or sweet berry bushes Confirmed MC-303809 Baby horses jump while going up stairs Confirmed MCPE-230165 Granting interval and duration of Breath of the Nautilus don't match Java Edition Confirmed MC-299588 multiple chests in ocean ruins Duplicate MC-297111 OpenGL debug message outputs for no reason Duplicate MCPE-190312 Minimizing the game for a while and reopening it increases memory a lot Unconfirmed MC-268107 Some "meeting point 1" structures in superflat worlds generate an extra pool Duplicate MCPE-170377 Buttons can be accidentally clicked, when clicking out of window and into the background of game Fixed

Comments

Cannot reproduce in 26.1 snapshot 6

[media: 2026-02-09 17-44-23.mp4]

[media: 1.21.130.26.mp4]

In 1.21.130.26, the granting interval and duration have been changed, but still don’t match JE.

[media: 2025-11-01 14-54-06.mp4]

Sorry, the video I uploaded earlier might have been misleading. This new video might better explain the differences between baby horse and adult horse when moving up the stairs.

[media: 2025-10-30 20-30-46.mp4]

A seed can reproduce the bug: -1674197430, in 1.21.51.

However, the spawn point can be different every time you create the world, so you may need to try many times to reproduce the bug.

In 1.21.51.01 for Android ARMv8 devices, the Render Dragon was disabled (probably accidently), while the old HAL was enabled. Many players found that the game performance was increased. This is a bit telling.

The translation("梅森") in 1.21.30.24 of "mason" is very absurd, which even directly transliterates the profession name of villagers. 

If you could reproduce the bug using your own worlds, you could choose uploading your worlds, because the bug seems to happen to specific worlds.

My device can reproduce this bug. It is Huawei MediaPad T3 10 (Model number: AGS-W09; Android Version: 7.0).

I can reproduce the bug and my device is also a product of Huawei. Now I doubt that this bug only happens to certain devices including products of Huawei. If it is, the bug will be difficult to be fixed.

@growlingbrain: This bug doesn't only happen when going from the Overworld to the Nether; It can also happen when going from the Nether to the Overworld.
I was playing in a server and I built a portal in the Nether to go to a Trail Ruin (whose portal coordinate is 824,72,-1448 in the Overworld and 103,120,-181 in the Nether). After I went into the portal, the game froze at the "Building Terrain" screen. I waited for almost 5 minutes and had to close the game. When I joined in the server again, I found I had fallen into an ocean (at 103,40,-181), and was killed by a Drowned with its trident.

Also affects the skins in Marketplace and Character Creator.

Many blocks and almost all mobs are affected. The ghast just renders one leg, and the "leg" of sign can't be rendered. These may be a problem of the render system.

The bug can be reproduced in 1.20.12. Because I updated the game from 1.20.0 to 1.20.12, I don't know whether the bug can be reproduced in 1.20.10.

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