mojira.dev

AblazeVase69

Assigned

No issues.

Reported

MC-304569 Tamed horses can still run into cacti or sweet berry bushes Confirmed MC-303809 Baby horses jump while going up stairs Confirmed MCPE-230165 Granting interval and duration of Breath of the Nautilus don't match Java Edition Confirmed MC-299588 multiple chests in ocean ruins Duplicate MC-297111 OpenGL debug message outputs for no reason Duplicate MCPE-190312 Minimizing the game for a while and reopening it increases memory a lot Unconfirmed MC-268107 Some "meeting point 1" structures in superflat worlds generate an extra pool Duplicate MCPE-170377 Buttons can be accidentally clicked, when clicking out of window and into the background of game Fixed MCPE-158934 Cannot move horizontally when flying in the specific world created in older versions Confirmed MCPE-138554 A part of the passageways in the stronghold are sealed by some structures of stronghold Incomplete MCPE-137962 Spyglass is not only on the wrong direction when using it, but also even wronger when stops using it Invalid MCPE-136721 Mutiplayer couldn't use after leaving from others' world Incomplete MCPE-115804 The wandering trader spawns almost everywhere Duplicate MCPE-115794 The crafting table can't craft in a row after you crafted 64 things Duplicate

Comments

[media: 1.21.130.26.mp4]

In 1.21.130.26, the granting interval and duration have been changed, but still don’t match JE.

[media: 2025-11-01 14-54-06.mp4]

Sorry, the video I uploaded earlier might have been misleading. This new video might better explain the differences between baby horse and adult horse when moving up the stairs.

[media: 2025-10-30 20-30-46.mp4]

A seed can reproduce the bug: -1674197430, in 1.21.51.

However, the spawn point can be different every time you create the world, so you may need to try many times to reproduce the bug.

In 1.21.51.01 for Android ARMv8 devices, the Render Dragon was disabled (probably accidently), while the old HAL was enabled. Many players found that the game performance was increased. This is a bit telling.

The translation("梅森") in 1.21.30.24 of "mason" is very absurd, which even directly transliterates the profession name of villagers. 

If you could reproduce the bug using your own worlds, you could choose uploading your worlds, because the bug seems to happen to specific worlds.

My device can reproduce this bug. It is Huawei MediaPad T3 10 (Model number: AGS-W09; Android Version: 7.0).

I can reproduce the bug and my device is also a product of Huawei. Now I doubt that this bug only happens to certain devices including products of Huawei. If it is, the bug will be difficult to be fixed.

@growlingbrain: This bug doesn't only happen when going from the Overworld to the Nether; It can also happen when going from the Nether to the Overworld.
I was playing in a server and I built a portal in the Nether to go to a Trail Ruin (whose portal coordinate is 824,72,-1448 in the Overworld and 103,120,-181 in the Nether). After I went into the portal, the game froze at the "Building Terrain" screen. I waited for almost 5 minutes and had to close the game. When I joined in the server again, I found I had fallen into an ocean (at 103,40,-181), and was killed by a Drowned with its trident.

Also affects the skins in Marketplace and Character Creator.

Many blocks and almost all mobs are affected. The ghast just renders one leg, and the "leg" of sign can't be rendered. These may be a problem of the render system.

The bug can be reproduced in 1.20.12. Because I updated the game from 1.20.0 to 1.20.12, I don't know whether the bug can be reproduced in 1.20.10.

It seems that this bug always happen to the first Gateway Portal, and this bug usually happen after the first Gateway Portal was used for several times. The location that the portal will teleport player to may be a solid block or the void, which can easily put player to death.

I was playing in a 1.19 server, and when I tried getting to the outer islands, I found that the Portal teleported me to (2,63,10), where was a block and it made me suffocate. Then I had to kill another ender dragon and use the new Portal.

Now I am playing in a 1.20 server, and the server has finished killing the first ender dragon. At first, the first Gateway Portal could teleport me to the outer islands. When I finished my lunch and went back to the server, I found that the Portal was broken again. This time it will teleport player to (0,0,0), and the player will fall into the void. Now we have to kill another ender dragon again.