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Kate C

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MC-168474 texture packs wont add Awaiting Response

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Experiencing this bug during gameplay as well - I build a wall around a village, and then move to another area. When I come back, half the wall is gone as though I hadn't finished it. I built a minecart tunnel and used it twice, only to be stopped by a solid wall the third time as though I never finished the tunnel. Chunks also take a very long time to load in when traveling between different areas, as if the game is trying to remember what I had already done there before deciding to revert to an earlier version of the terrain. This in combination with the inability to save by selecting save and quit has made the game unplayable on PS4 as no progress can be made.

On my world, I had been building something the previous day. No shulker boxes, and no large mining areas. The next day I tried to open the world and got the error. I believe I still have that world backed up in cloud storage, if so I'll try to upload a copy. 

Wish I could agree with the above, but it just happened to me again yesterday right after installing the latest patch. So it definitely still exists. 

Also occurring in PS4 Bedrock - villagers will sometimes sleep through doors, on the floor, inside walls, etc. I have only seen this in multiplayer, and often only one player will see the visual bug and others will not.

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Was redirected here from a duplicate. This happened to my friend on my single/two player world a couple days ago, and like many others he was dropped in the Nether with no portal nearby. Last night the same thing happened to me but a portal WAS spawned on my arrival - leading to a location in the ten thousands in the overworld. After I made my way back I checked the coordinates and it does appear that the portal just decided to spawn at the overworld coords instead of the linked nether coords. This is especially worrying on PS4, because we have numerous unresolved bugs that cause worlds to become completely unplayable if too much is explored. 

PS4 slim, disc version of game, updated to 1.16.210. This did not happen prior to the 9 March 2021 update. 

Happened to someone on my world a couple of days ago - he went through the nether portal in our main base and instead of being taken to the hub he was dropped in a random location in the nether some 2000 blocks away. We chalked it up to a random glitch, but I just now went through my portal and was also transported to a random location 2000ish blocks away in the nether - and when I went back through the created portal it was tens of thousands of blocks away in the overworld rather than returning me to my original entry. Comparing coordinates when I finally got back to base showed that it does indeed look as though the portal in the overworld didn't divide coordinates by 8 before opening in the nether, despite the portal typically functioning as normal.
PS4 slim, Minecraft on disc updated to 1.16.210. This issue did not occur prior to the most recent patch on 9 March 2021.

On PS4, the farmers recognize that you have pumpkins when you hold them, and hold out emeralds to offer. They then seem to stop recognizing the pumpkins when you try to trade. See https://twitter.com/Dahlia990012/status/1339332294331543555?s=19

Two additional things I have noticed: 

  1. The more entities there are to be rendered, the more likely it seems to be for the villagers and other mobs to stop re-rendering when you do one of the workarounds. Only one villager was completely de-rendered, the rest remained visually in one place despite workarounds; oddly the visual entities all performed the sleeping animation come nightfall but were otherwise motionless. 

  2. The problem seems to get worse the longer the player spends within render distance of the entities. The village I was working on was more or less functional with the occasional bed-slider at first, but after about an hour and a half all villagers were visually frozen in place and breaking their beds no longer reset the visuals. 

"Description
When some villagers get in to bed, they go flying off the map. It seems to only happen when there are rows of beds right next to each other."

I am on mobile and images/videos appear as generic file icons; generally I have just a few minutes to check updates and the text is what's visible. I realise you are frustrated by the mass influx of reports, I hope you understand that I am only trying to help. Believe me if I could actually help fix the issues rather than just make reports I would. 

I would like to stress that this issue is NOT limited to villagers in long rows of beds. I will be happy to provide evidence of single villagers in lone beds doing the same if requested, as I have it recorded already. 

Had this happening last night, with just a regular village that we were levelling villagers in. Bump into them and they go flying through the wall and off into the desert, and the longer you stand on the bed the farther they go. So far it's only been a minor nuisance and is kinda hilarious.

Was just able to record an instance of this on PS4 (Minecraft_20200913000506small.mp4). We had a librarian with a book we wanted, traded with him to lock it in. Needed to move lectern to a zombie-proof house and he unlinked despite the trade. No other workstations available so he remained unemployed until we placed his lectern again, at which point he relinked with a different, far worse trade which he was then locked in to.