mojira.dev

MissLauralot

Assigned

No issues.

Reported

MCL-24706 Launcher start up time is much longer than in earlier versions Duplicate MC-277467 Left clicking an item while holding a bundle (or vice versa) does not switch the items Works As Intended MCL-24369 The 'Play' button is not at the bottom of the screen Works As Intended MCL-23682 Launcher unable to download/run newer game versions due to directory syntax Invalid MC-157136 Villagers restocking is not properly tracked Fixed

Comments

Still an issue in b3.5.17. The minimum is 1604x940 (Windows 10). In 2.1.17784, the minimum size is/was 1000x631. It was also much quicker to load had a better layout. Please stop making the launcher worse.

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Can confirm in 1.21.4

Seed: -6533926018995126751

XYZ:  -896 83 -1348

XYZ:  171 68 869 

Windows 10 LTSC 1809. The launcher is "legacy" one, version b3.3.13-2.1.3.

Obviously you have a much clearer view of the internal workings and the changes from version to version so I'm not trying to say anyone is wrong. All I, as a player, see is the symptom (> 3x the load time). Is there a way I can gather more information for a new ticket? I attached a launcher log to the one I made but I don't know what to look for in it.

@davidsiegel

Since MCL-24706 was closed as a duplicate and the issue still persists, this ticket should be reopened.

Affects 3.3.13 (Legacy Win).

Hi @unknown. Did you see my comment with table which clarifies the inconsistency? Surely that cannot be intended as the Bundle is not even consistent with itself.

Other feedback also takes note of it – post 1, post 2.

Interesting, but rather than speculate on how the error came about what was intended at what point, I'll instead illustrate how clear the error/inconsistency is.

Action

Bundle

Any other item

Pick up entire item stack with empty hand

Left click

Left click

Place down entire item stack in empty slot

Left click

Left click

Place down item stack in occupied slot and pick up that item stack

Right click

Left click

I made a comparison of various stone and greyscale blocks.

Screenshot of blocks -

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Screenshot of map -

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Blocks and map colours side-by-side -

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Deepslate's map colour is actually darker than Stone/Andesite's - it's just a visual illusion. Tuff's map colour should probably be the same as Stone (112, 112, 112), the same as Deepslate (100, 100, 100), or something in between. Interestingly, the colours of the Tuff blocks are similar to Light Gray Concrete (slightly yellow/brown), though Light Gray Concrete's map color (153, 153, 153) is unsuitable due to being brighter than Stone and doesn't have the yellowy tinge anyway.

Time from when window first appears to when 'Play' button appears:

2.1.17784 - 4 seconds

2.27.19 - 15 seconds

2.27.11 - still takes ~25 seconds to load for me - double what it takes to load 2.1.17784, which itself used to be quicker. Windows 10 i5-7200U.

There should be probably be more thorough testing done but there's a definite issue with declining performance so unless there is a better ticket with more information provided then this one should be reopened.

Affects 2.25.4 (Legacy Win)

Confirmed in 1.21-pre3.

It looks straightforward to fix unless I am misunderstanding jigsaw blocks. Only two small changes to one file seem necessary.

The relevant file is 

1.21-pre3.jar\data\minecraft\structure\village\plains\town_centers\plains_meeting_point_1.nbt

1) Change the jigsaw with orientation:down_south (7th in palette) to orientation:down_north. This will then match the jigsaw in well_bottom.nbt, which is orientation:down_north.

2) Change its data (the one with state:6) from joint:rollable to joint:aligned to remove the randomness.

 

It appears that configured feature ore_redstone_lower.json is not included in the biome files.

Hi Johnibur. Thanks for condensing the ticket. It's the first one I have made.

What do labels do? Why the change to ones with no other tickets? 

I'm experiencing the same thing (MC-157136).

Looks like it was already reported, though I hope it's WAI. MC-152003 

SlicedLime says it's a new feature

Basically, the preview of the xp bar and also the trade locking act as if you did the max number of available trades but only one trade is completed.