mojira.dev

Nigel Patrick Clements

Assigned

No issues.

Reported

MCPE-29436 Hoppers stick to Slime Blocks Works As Intended MCPE-25926 Red Sand Turns To Sand Fixed MCPE-25873 Armor Stand Disappeared Cannot Reproduce MCPE-25800 Mobs Get Stuck On Snow Layers Cannot Reproduce MCPE-25781 Hostile Mobs Don't Despawn Duplicate MCPE-25737 Parrots can sit on Donkeys and Mules. Fixed MCPE-25077 Torches on Mob Spawners Fixed MCPE-24812 Bonemeal on Saplings Bug Incomplete MCPE-24788 Exiting Boats Works As Intended MCPE-24786 Jungle Trees Works As Intended MCPE-24785 Mending Bug Duplicate MCPE-24653 Problem with Maps at zoom Level 4 Fixed MCPE-24414 Skin is gone Duplicate MCPE-24187 Better Together Bug Cannot Reproduce

Comments

Affects 1.16.21056.0 also if that is relevant.

Still not working for me or my grandson, using ios 13.3

Same thing happens on my Grandsons iPad, the IOS is 10.3.3 and as soon as the app updated the game will no longer load, the screen goes white and then disappears.

Please fix asap as my Grandson is very upset.

https://youtu.be/OmHDWo9ZymI Sorry if this link is formatted incorrectly, I'm doing this on an iPad, but FoxyNoTail sums the problem up very well in this video. Also includes a world download link in the description.

Sorry for the lateness of reply, spent a while in survival mode running around in the snow being chased by various creepers, zombies etc. and it seemed to be working fine as far as nothing got stuck, waited quite a while (3 games days and nights which resulted in two snowfalls), so thanks for the input, but this particular issue seems to be resolved. Like I said I don't really play this version of Minecraft anymore due to the mob spawning issues, fix those and I'll come back to it...

Sounds like a plan, I haven't touched Minecraft much over the last few months (due to the mob spawning issues), but if I don't sleep in too late tomorrow, and before the football kicks off, I'll have a go at making a new world (same seed) and see what happens, if the problem persists I'll throw the link up here... I'm not a hugely technical guy, but will investigate this new-fangled file sharing thing you mention 😃

Just tried to attach the world, but got a message saying it exceeds file size!

[media]

Sure just let me know how I go about doing that and I'd be more than happy to.

This issue with mob spawning has plagued the game since the better together inception, before then mobs spawned and despawned as one would expect, but for the last FOUR MONTHS mob spawning has been erratic, once again no Slimes are spawning, Creepers never despawn, Guardians spawn outside of monuments, but at a ridiculously low rate, no matter how far away you travel from a spawned mob it never despawns etc etc... Time to fix the basics guys!

1.2.8 Update, Beauregard the Parrot has been sitting on Sancho the Donkey for two months now... (even though they haven't been named ingame as name tags are still unobtainable via fishing or from loot chests) sigh!

Can confirm that since the last update, Slimes have stopped spawning... again!

Don't want to bore anyone with a dozen videos, but the following also stick to Slime Blocks, Chests, Anvils, Furnaces, Active Furnaces, Droppers, Dispensers and Note Blocks, but once again if this is intended then sorry for the post.

Can someone please update the confirmed versions on this, It's been the same through all better together beta builds, was still happening in the official release (1.2.0.81 or whatever it was called) and is still happening in the latest fix... 1.2.1.1

Confirmed, Name Tags have been absent since better together build 1 and are still unobtainable in survival.

Concrete video evidence of this still happening in the latest update (1.2.1.1)

Mobs Still get Stuck in Snow Layers

Last video/comment I'll make on this subject, firstly I apologise for the video length (nearly 15 minutes) and my train of thought commentary (all recorded live). In this video I notice a Creeper had spawned in an enclosed area of my base, then using that as a start point (without interacting with the creeper in any way) I count over 128 blocks distance from it and wait for a couple of minutes before returning to find the Creeper in the same spot, no other creeper could have spawned in that location as the count and return was done well within the daylight cycle as the location of the creeper was fully lit at all times. I also show that I am not using any add-ons or modifications. I would implore the moderators to encourage the developers to view this video, to see concrete evidence of non-despawning behaviour. I don't post these videos for any kind of fame or fortune, youtube is the only way I know/have to upload and share something like this, and have no tags attached or am not promoting this in any way, shape or form. Please for the love of almighty take the time and see for yourself.
Hostile Mobs not despawning 02

Still happening in 1.2.0.81 (the official 'out of beta' release).

Still happening in 1.2.0.81 (the official 'out of beta' release.

Still happening in 1.2.0.81 (the official 'out of beta' release.

Still happening in 1.2.0.81 (the official 'out of beta' release)

Link to video highlighting this problem: Mobs Dont Despawn