Hi. I hope this post should be reopened. Because although it seems like a duplication of mine, its description is more detailed than my post. And my post has been closed because it “doesn’t seem like a bug“ MCPE-243312
Hi, may this report be reopened? I’m sure that this is a bug. And i will add more details to my post, making it meet the format requirements.
pls tell me i’ve duplicated what report and give me the link, thanks
Seed: -2497329923943669388
Coord (XYZ): 872 63 210
pale garden camp locating also causes crash
Update: Not only the flower forest camp locating causes game crash; some other biomes are also found causing crash.
I don’t think it is a bug. According to Oxford’s dictionary, a stalactite means: “a long pointed piece of rock hanging down from the roof of a cave , formed over a long period of time as water containing lime runs off the roof”. So I think sulfur spikes belong to the family of “stalactite“.
Under Simple or Fancy graphics the flash can’t be seen. In Vibrant Visuals the Flash can be seen.
Hi! I met the similar situation! See MCPE-237858 (might be a duplicate of your post)
Just like other variants of stone bricks and chiseled stones, the new blocks should follow the same criterion.
Note:
I don’t think my report is a duplicate to MCPE-234518.
MCPE-234518 states that the End Flash won’t be seen in Simple or Fancy grahpics.
But the issue of MCPE-234518 has already been fixed in 26.20.20 Preview.
My issue is that the End Flash won’t have a real lighting effect on the ambience.
Yes. The bug appears for all projectiles (throwable potions, egg, snowball, etc)
Yes. It is true for all blocks whose placing sound and destroying sound are the same, like gravel, dirt, wool, etc.
okay already fixed typo in the latest edit
To better observe this, recommend that you switch off all other sound effects except block sounds.