Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-235476 | Ridden, floating horse stutters |
Confirmed
|
|
||
| MC-305703 | World spawn inside powdered snow |
Duplicate
|
|
||
| MC-305701 | Some projectiles continually accelerate after being pushed by a slime block + piston (= negative friction?) |
Confirmed
|
|
||
| MCPE-228153 | Some resource changes are not being versioned |
Community Consensus
|
|
||
| MCPE-227677 | Vibrant Visuals: gilded blackstone is too bright/desaturated/shiny |
Confirmed
|
|
||
| MCPE-226609 | Copper golem mounts shield, spyglass, trident, crossbow, and spear on its horn/lightning rod |
Confirmed
|
|
||
| MCPE-226479 | Vibrant Visuals: Redstone spark particles are not emissive |
Confirmed
|
|
||
| MCPE-226397 | Vibrant Visuals: dimension's sky illumination determines underwater illumination regardless of sky or block light levels or exposure to the sky |
Duplicate
|
|
||
| MCPE-226394 | Hiding the HUD also hides the screen vignette |
Invalid
|
|
||
| MCPE-226322 | Sugar cane texture dissolves instead of fading |
Invalid
|
|
||
| MCPE-226306 | Sugar cane becomes invisible when the camera passes through it |
Duplicate
|
|
||
| MCPE-225289 | Vibrant visuals: soul torch/lantern/campfire and redstone torch have the same emissive levels as normal torch/lantern/campfire |
Confirmed
|
|
||
| MCPE-224744 | vanilla resource folders starting with 1.21.70 contain a file called StarterSeeds.txt |
Unconfirmed
|
|
||
| MCPE-224011 | Copper chest opening and closing sounds are too loud |
Fixed
|
|
||
| MCPE-223948 | Copper golem can get stuck on the edge of a block above a chest |
Community Consensus
|
|
||
| MCPE-223911 | Copper golem tries to pathfind closer than it needs to be to interact with a chest |
Plausible
|
|
||
| MCPE-223907 | Copper golem does not interact with a chest unless it can pathfind |
Community Consensus
|
|
||
| MCPE-223808 | Copper golem does not interact with a chest unless the chest has a support block within 16 blocks below it |
Works As Intended
|
|
||
| MCPE-223696 | Oceans cannot spawn land animals on dry grass |
Works As Intended
|
|
||
| MCPE-223276 | Vibrant Visuals: sky light is twice as bright as block light, making surface excessively bright and underground excessively dark |
Works As Intended
|
|
||
| MCPE-221743 | Squid animation is still incorrect |
Confirmed
|
|
||
| WEB-7864 | Documentation for ignore_cannot_be_attacked component has incorrect text |
Confirmed
|
|
|
|
| MCPE-194094 | Weather desyncs when not in overworld |
Unconfirmed
|
|
||
| MCPE-190996 | Vanilla fish, tadpoles and dolphins "collide" with any non-water block 1 block above their position |
Confirmed
|
|
||
| MCPE-190957 | avoid_surface parameter in behavior.random_swim does not work |
Confirmed
|
|
||
| MCPE-190760 | New client entity definition for zombie_villager_v2 has the wrong file name, making the compiled Bedrock samples misleading |
Fixed
|
|
||
| MCPE-190746 | Chains prevent spawns one block below them |
Confirmed
|
|
||
| MCPE-190700 | Camels spawn in player/creeper-sized spaces |
Fixed
|
|
||
| MCPE-190646 | Random loss of persistent entities |
Fixed
|
|
||
| MCPE-188176 | Teleports are visually animated like natural movement instead of being instant |
Won't Fix
|
|
||
| MCPE-188002 | Fast-moving minecart on curved rail flies off the track server-side |
Community Consensus
|
|
||
| MCPE-187514 | Mangrove swamps spawn many incorrect animals |
Fixed
|
|
||
| MCPE-186319 | Hoppers pointing into container blocks can still push items into container entities |
Community Consensus
|
|
||
| MCPE-186302 | Hoppers collect items that touch the side of full blocks on top of them at X and Z coordinates > 2048 and < -2048 |
Community Consensus
|
|
||
| MCPE-186178 | Pressure plate release time is not consistent as measured from the time the last entity moves off of it |
Community Consensus
|
|
||
| MCPE-185899 | Ender dragon while perched started to sink and then drift when bumped |
Unconfirmed
|
|
||
| MCPE-184180 | Mobs will not pathfind across open trapdoors from the side |
Community Consensus
|
|
||
| MCPE-183236 | Cannot customize wind charges |
Confirmed
|
|
||
| MCPE-182745 | Mansions can over-spawn illagers and allays |
Confirmed
|
|
||
| MCPE-181125 | Dolphins do not consistently get to nearby water when drying |
Works As Intended
|
|
||
| MCPE-180978 | Warning message about permissions to post screenshots to Realms Stories has a broken link |
Awaiting Response
|
|
||
| MCPE-180859 | Player reach is longer client-side |
Fixed
|
|
||
| MCPE-180372 | Carpet collision does not block spawns |
Confirmed
|
|
||
| MCPE-180268 | When you open a world, simulation begins before chunks, entities, redstone, and player controls finish loading |
Works As Intended
|
|
||
| MCPE-179942 | Pigs dominate animal spawning in cherry groves |
Confirmed
|
|
||
| MCPE-179848 | Simple automatic crafters can break when you reload the world |
Works As Intended
|
|
||
| MCPE-179847 | /clone...filtered does not filter out water from waterlogged blocks, and will waterlog any block in target area |
Fixed
|
|
||
| MCPE-179412 | Dispenser with bucket may fail to pick up water or lava if activated immediately before/after relog |
Confirmed
|
|
||
| WEB-6899 | Documentation for swoop_attack lists example as "dolphin" instead of "phantom" |
Fixed
|
|
||
| MCPE-178258 | Firework rockets do not obey simulation distance |
Works As Intended
|
|