mojira.dev
MC-251303

Transparent boss bars break when more than one is on screen

Relates to MC-165036, a boss bar texture that uses transparency doesn't show its transparency if other boss bars are present. The example in these images shows that the transparent black bar behind the boss bars doesn't render on all boss bars below the first.

 

Steps to Reproduce:

1) Use a resource pack that has boss bars with transparency

2) Summon an Ender Dragon and summon a Wither (the second one summoned will always have their transparency unsupported)

[media]
[media]
[media]

Linked issues

MC-270765 Bundle background does not handle translucent pixels correctly Resolved MC-200987 Title in bossbar breaks HUD opacity Resolved MC-269627 Toasts render translucent pixels as opaque Resolved MC-269832 Gamemode switcher sprites render translucent pixels as opaque Resolved MC-269834 Statistics screen sprites render translucent pixels as opaque Resolved

Attachments

Comments 8

Please attach a screenshot of this issue occurring with the F3 screen enabled.

Please change to confirmed since I've provided the screenshot with F3.

Could you please add steps to reproduce this issue?

Please also attach the resource pack or a link to the resource pack.

Just added it, please change to confirmed.

This seems fixed in 24w12a, can anyone confirm?

Can confirm this is fixed in 24w12a.

SeaOfPixels

(Unassigned)

Confirmed

Platform

Low

Resource Packs

1.18.2, 22w17a, 22w18a, 1.19 Pre-release 5, 1.19, , 1.20.2, 23w40a, 23w43a, 24w06a, 24w07a

24w12a

Retrieved