Updated by @unknown.
Summary:
Updating the world causes some loaded unchanged chunks to regenerate incorrectly.
As a result, cut-off water appears in caves, air under water, the landscape on the surface changes, etc.
This does not affect newly created worlds and chunks that were not previously generated.
Steps to reproduce:
Create a world in 1.21.51 with seed -3763674536482985406.
Teleport to coordinates -14 63 -17.
Save the world.
Update to version 1.21.60.
Open the created world.
Observed results:
The generation of the world around you is broken.
Expected results:
The generation will correspond to the current seed, as a result of which there will be no corrupted chunks.
Original description:
Many parts of rivers are broken in the latest Preview version. I have exported a world from the non-preview version of the game (1.21.51) to the preview version, and when I opened the world, I saw that many river chunks are broken, being overwritten with land instead. It seems like it doesn't overwrite caves, only the water.
I attached some screenshots of 2 different coordinates in the same world in both the non-preview and preview versions showing how the chunks in the Preview are broken in rivers.
Linked issues
is duplicated by 47
Attachments
Comments 38
Also, btw, this issue happened to me in a different seed too, so the inclusion of the seed seems irrelevant and it seems like this is a broaded bug. Here are some images of this bug in my world
The fix:
Chunks must store their base game version they were created. That base game version should be used to determine if chunks decide to blend terrain or not.
1.21.60.27 (new world)
1.21.60.27 (updated from 1.21.51)
1.21.51