mojira.dev
MCPE-189996

Updating the world causes some loaded unchanged chunks to regenerate incorrectly

Updated by @unknown.
Summary:
Updating the world causes some loaded unchanged chunks to regenerate incorrectly.
As a result, cut-off water appears in caves, air under water, the landscape on the surface changes, etc.
This does not affect newly created worlds and chunks that were not previously generated.

Steps to reproduce:

  1. Create a world in 1.21.51 with seed -3763674536482985406.

  2. Teleport to coordinates -14 63 -17.

  3. Save the world.

  4. Update to version 1.21.60.

  5. Open the created world.

Observed results:
The generation of the world around you is broken.

Expected results:
The generation will correspond to the current seed, as a result of which there will be no corrupted chunks.


Original description:
Many parts of rivers are broken in the latest Preview version. I have exported a world from the non-preview version of the game (1.21.51) to the preview version, and when I opened the world, I saw that many river chunks are broken, being overwritten with land instead. It seems like it doesn't overwrite caves, only the water.

I attached some screenshots of 2 different coordinates in the same world in both the non-preview and preview versions showing how the chunks in the Preview are broken in rivers.

Linked issues

MCPE-190675 Chunk generation broken next to old chunks Resolved MCPE-190696 Frozen ocean and frozen river biomes are not generated properly Resolved MCPE-194068 Visiting new chunks, making a new type of biome among different types of biome. Resolved MCPE-194772 Specific chunks "corrupted" after Spring to Life update Resolved REALMS-12531 In the existed world chunks of dirt appeared in the frozen ocean biomes Resolved

Attachments

Comments 30

1.21.60.27 (new world)

[media]

1.21.60.27 (updated from 1.21.51)

[media]

1.21.51

[media]

Still in 1.21.70.22

[media]

Ive had these same issues and it is really weird. I hope they fix this bug quickly

Also, btw, this issue happened to me in a different seed too, so the inclusion of the seed seems irrelevant and it seems like this is a broaded bug. Here are some images of this bug in my world

[media]

[media]

[media]

[media]

This issue also happens in 1.21.70.

[media]

20 more comments

The Cliffs from the first iteration were also kinda stylish, compared to now, where Cliffs and Mountains from the world gen just get flattened

The surrounding Blocks were also used, instead of Thomas from the corresponding Biome, which can now lead to ugly borders, because of updates for biomes

*the surrounding Blocks were also used for Blending, instead of using the Vegetation from the corresponding Biome,…

(Autocorrection messed Up)

As mentioned by Graylen_MYT25, the bug is still around (after all this time) BUT IT'S WORSE! The bug now seems to affect worlds from after the 1.21.51 update (I have a backup in 1.21.7x). The iceberg biome changed (so all version before the new change might be affected) which means that the trick I used to fix my world is no longer a solution. The only solution now is probably to load the world in a previous Minecraft version (good luck with that), load all the chunks (which is not fun) and update Minecraft.

Minecraft version : 1.21.101

Still in latest bedrock preview 1.21.120

Happened to my world that was made and the chunks were genned normal in 1.21.5 and now are broken in the current version. Frozen lakes affected

Odyssey

(Unassigned)

1359153, 1053997, 1460597

Confirmed

Multiple

Windows 10

river, world-generation

1.19.0.29 Preview, 1.20.0, 1.20.31 Hotfix, 1.21.60.27 Preview, 1.21.70.22 Preview, 1.21.51 Hotfix, 1.21.72 Hotfix, 1.21.81 Hotfix, 1.21.110.23 Preview, 1.21.100

Retrieved