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MCPE-217104

Cloud sync failed due to quota

When exiting my very old survival world, I get an error message that says “Local save successful but cloud sync failed due to quota. Free cloud space by deleting worlds from the settings menu.” This message does not appear when exiting different worlds. When I go to settings > storage to delete worlds, my only option is to Sync Old Worlds. Syncing these worlds does not clear them from the list, and I cannot select them for deletion, my only options are convert or cancel. The delete button at the bottom, which only appears when I have Multiselect enabled, is grayed out and cannot be selected.

Linked issues

MCPE-217943 Minecraft world local save successful but cloud sync failed due to quota Resolved MCPE-218799 World Sync Failed Due to Quota Resolved MCPE-219706 World can not sync Resolved MCPE-219965 World doesn't save on cloud with storage available Resolved MCPE-221051 When saving my game, I get the message that local save was succesful, but failed to upload to the cloud due to quota. This is not possible as my worlds do not even total to anywhere near 2 GB. Resolved

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Comments 66

Turn off multi select to delete, usually intentional to not wipe out important worlds. Thats what worked for me.

The delete button doesn’t even exist without Multiselect enabled. There isn’t a button to click. I’ll try enabling/disabling it and see if there’s any change when I am home.

I should add that I only get the cloud sync error when I'm exiting my ~600Mb, forever world. Any other world works fine and syncs without issue.

Having the same problem! My forever survival world shows 1.2GB and I keep a backup but my other like 5 worlds are all under 20MB. This issue came with the Spring to Life Update.

I have ONE world that is 279mb, gradually overtime my saved data for Minecraft on Xbox will reach 1.6gb or higher and begin to encounter cloud sync failed quota issues, until I upload the world to a realm, delete it locally, and redownload it and it correctly puts my saved data back to below 500mb, this needs fixed!

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The only worlds I still have that have received the “failed due to quota” error message were created just before Bundles of Bravery, when my son and I started playing. Of those two worlds, the one that is much smaller has since resumed syncing. My main world, which is much larger, quit syncing in may if last year and is currently 325mb. All new worlds created after the bloated save fix all sync fine, as well.

Steps to reproduce:

Open a world created before Bundles of Bravery that is over 300mb.

World will not sync to the cloud.

Expected:

World syncs to the cloud, as other, smaller worlds do that were created around the same time.

Unfortunate update on my issue here:
I was playing a different world with friends that I created about a month ago (which was saving fine), then I got a message about not being able to save any more data to my console and instructions to clear local saves from the Xbox. I tried clearing the local saves of other games first, but that didn’t fix the issue. Upon following said instructions to clear local saves, I lost the most recent version of my 2019 world (expected since it wasn’t syncing to the cloud). Not only did I lose recent changes, I lost every version of it that was not a specifically downloaded backup (last version I have is from August 2025 named from when it was downloaded). The renamed copy I was playing is completely gone.

The copy I just created of the August backup seems to be saving (I am not getting the error about it failing). I don’t have a second console to confirm that it is actually uploaded to the cloud. Still shows as 2.3 GB.

(Unrelated to this issue, but the world created a month ago won’t open after the clearing of the local saves done about 24 hours after receiving the message about local saves failing. Despite my factual and reasonable tone above, I am livid right now.)

I’m still having this same issue. I’ve deleted all other worlds from my Xbox, I have only the one world which is 1.0GB. I’ve cleared a lot of cloud save data from other games, I have nothing left to remove and my game hasn’t been able to back up to the cloud in over a year now.

In my previous comment, I said “The copy I just created of the August backup seems to be saving (I am not getting the error about it failing).”

I have since learned that this copy is local to my Xbox only. I used the “Duplicate world” button to make this copy. The reason I am no longer seeing the error is because no attempt is made to sync this save to the cloud. The August backup itself runs into the same “Failed due to quota” error.

Another note, I tried to fix this with the realm solution many have suggested. I cannot get the world to upload to realms. It does not matter if I use the August backup or the copy I created. It usually fails immediately after the “Export in Progress” screen. Some attempts have completed the upload to 100% before failing. I know this is a different issue, just putting the info here in case it helps.

Levi Klopfenstein

(Unassigned)

1429818, 1465638, 1602534

Community Consensus

Xbox

1.21.110.24 Preview, 1.21.72 Hotfix, 1.21.80, 1.21.81 Hotfix, 1.21.100

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