After the latest update of Minecraft Bedrock, the game sometimes freezes for a second and becomes unresponsive. Changing video settings does not help.
When I move my finger slightly on the screen to turn the camera or change the direction of movement/mining, the camera does not react – my finger slides on the screen, but the camera does not move. During this freeze, the entire game becomes stuck for a moment and then continues normally.
This happens while gathering resources (like chopping wood) and also when going underground. It looks like it happens mostly when chunks are generating.
Steps to reproduce:
Play on Galaxy M12 with Android 13
Walk around the world, mine wood, or go underground.
The game freezes and camera/input lag occurs.
Expected result:
Camera should move smoothly when I swipe on the screen, and the game should not freeze.
Observed result:
The game freezes for a second, the camera does not move when I swipe, and after the freeze everything continues normally.
Device:
Samsung Galaxy M12
Linked issues
is duplicated by 27
relates to 1
Attachments
Comments 36
In my case this doesn't freezes for some seconds.
It freezes completely, my screen freezes but the game is running without any lag for many hours even after closing the game or keeping phone power off for few minutes won't fix this.
Here’s a video of 1.21.121 on an iPad Pro M1 running iOS 26.1. Not only are there massive lag spikes, it runs like garbage in general. It’s not smooth whatsoever. I’ve even tried turning render distance to 5 and simple graphics, there’s zero improvement.
Playing on an iPad 8, the issue is far worse than in the videos above, freezing for 5 to 30 seconds or more, but rarely (both on realm and not on realm) However, this may be affected by my render distance being set to 15 chunks (5 more than normal max) (done by editing the options file). However, I would expect that lag from higher render distances would be consistent, instead of occurring briefly in massive freezes. (This may be related to chunk saving/loading, as I remember spotting a similar ish older bug report about lag spikes when auto saving on Xbox.)
Thank you for the additional information that has come in so far. It would be helpful to hear from more of you about your settings:
What is your render distance set to?
Does lowering the render distance improve or alleviate the issue?
Reopening this issue.
To help us isolate and track the issues being described, we’re going to use this issue to track issues related to the game freezing on mobile devices.
Please let us know if you have any new information that could help to reproduce the issue, including your device details.
We will use MCPE-228420 to track issues related to input delay / responsiveness issues on mobile devices.