Can confirm in 1.21.130. This is because the Wither Skeleton is completely missing the behaviour.avoid_mob_type component in its .json file. Since its already in the skeletons .json file, fixing it is as simple as pasting the code from the skeletons .json file.
Still an issue in 1.21.130. Fixing this is very simple. For zombies, husks, and drowned, adding the follow_range attribute and setting it to 40 blocks will fix part of it. Changing max_dist to 40 and also changing within_radius to 40 under behavior.nearest_attackable_target will completely fix this issue. Zombie villagers do not have within_radius under behvaiour.nearest_attackable_target which would need to be added to fix their low detection range as without that it defaults to 16 blocks. For the other entities, refer to GoldenHelmets comment as they explain the rest.
Still an issue in 1.21.130. With your fix GoldenHelmet, setting the follow_range attribute to 128 would make z.piglins see and retaliate again players from 128 which would basically be MCPE-43706 but for zombified piglins. Setting that to 40 and the broadcast range to 40 rather than 32 would match java edition entirely.
This hasn’t been fixed. I can still reproduce it in the latest snapshot.
I can confirm this issue. This relates to MC-302622.
This issue still happens, however I have noticed its purely visual and only happens in a game with multiple people. This issue also only seems to occur to 1 person at a time and also is completely random.
I can confirm this issue on windows/iOS.
As a moderator stated in your previous report (MCPE-233060), there is not enough information to reproduce or understand your issue. Simply stating that you cannot connect to a server is not enough information to reproduce a bug.
I also cannot reproduce this issue anymore. Gonna request for this to be closed
Still an issue in 1.21.124.
Duplicate of MCPE-183157
Duplicate of MCPE-183157
This is definitely a duplicate of MCPE-182594. The screenshots show the hp being stuck at 19.
Duplicate of MCPE-162130
Duplicate of MCPE-185254
Can confirm this in both the latest versions.
Duplicate of MCPE-185254
Duplicate of MCPE-185254
Still an issue in 1.21.130. This appears to be due to a copy/paste of the skeletons .json file without modifying avoid_sun to be false under the navigation.walk component. Setting it to false will completely fix this issue.