mojira.dev

Lyarrah

Assigned

No issues.

Reported

MCPE-188580 Skin packs with an invalid skins.json file prevent custom skins from being imported Confirmed MCPE-152324 Some Instamined blocks re-appearing when playing on servers Incomplete MCPE-97125 Ghast fireball noises are heard by players out of range when loaded by another player Duplicate MCPE-97067 Stained Glass flickers/flashes sometimes Incomplete MCPE-93524 Saplings will not grow next to logs Confirmed MC-172807 Arm animation often plays twice when right clicking on many items or placing blocks Duplicate MCPE-47393 Incorrect Trap Door Hitbox Duplicate

Comments

My server is currently suffering from this issue. In server properties it says require texture pack is set to false, but it still only gives "download & join" or "leave" options.

Just had this effect a portion of our world. It looks as though any naturally fallen snow layers, except 1 high ones, have vanished.

Note that searching for keywords related to this did not find any results from 1.18.X, and all earlier ones were being linked back to MCPE-48914, which is the Unbreaking related bug mentioned above. As the presence of the Unbreaking enchantment doesn't seem to be causing this issue, and this seems to be returning 10-20% of the blocks as opposed to the 50%+ I recall experiencing with that one, I am assuming this is a newer issue than that.

two separate temples on the same world had this happen for me today. latest beta (1.18.0.27)

Wondering if this is caused by the same issue as MCPE-109925

Please fix this. This is legitimately an accessibility issue for people with certain types of epilepsy or similar problems... This and the weird chunk loading visuals both have me scared to play right now.

As of whatever hotfix/change in the last week or so that suddenly changed the pause menu, I'm now having this issue. the game is continuously taking up much more CPU than it did a week ago, regardless of what I'm doing - 70-80% while standing idle, on a server, with very few entities in the area, for example. The same areas would take (very literally) half that much a week ago.

Let me just say that this bug means working in lava with elytra on the biggest pain ever. I can't us a bucket to pick up lava or place blocks inside of it because the elytra engage, I wind up "laying down", and everything happens one block above where my camera is. I have clipped into the ceiling countless times as a result as well.

And as a result of this, my realm has now expired, because I had no way of extending it.
According to the website, there's no way to add time to an expired realm.
This is completely ridiculous.

Same issue. it's telling me I have to renew in the windows store, but I can't find anywhere there to do it - and I've always purchased directly through the app, so I don't understand why it would change.

Edit: after seeing someone mention it being fixed in 1.16.1 I checked for windows store updates and started the game back up. now it's just eternally on the "Loading Subscription..." page, even after a restart...

Whoops, thank you to the helper who pointed me at this one. I tried searching but only did "arm animation" not "hand animation" so this one didn't come up for me.

Information I reported, as well as the short clip demonstrating the problem, all of which seems in line with what's above:
The main-arm swing or "use" animation will sometimes play twice when interacting with many things, such as gates, beds, lecterns, and so on, as well as when placing blocks.

Have only been able to replicate the issue on servers, so may be related to latency.

Attached video is on a creative server but have experienced the same thing on two survival servers as well.

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While I understand the sentiment that comments that do nothing but complain are useless here (people aren't familiar with the idea of a bug tracker as it's not something that's common use among the public; people are familiar with forums/regular comments sections) and should be discouraged so they don't take up space...

I object to the idea that turtle breeding is "one small mechanic". It removes SEVERAL other aspects from game play entirely.

Without the ability to breed turtles you lose access to scutes, and in turn Turtle Helmets with all the features they provide, and in turn Turtle Master Potions, which, while a niche feature, are still useful in many ways.

Not to mention that turtle eggs are a key ingredient in many farm designs since they attract mobs, and those designs are now all impossible to make since new eggs can't be procured.

Certainly none of these are as serious of an issue as outright world corruption, no, but turtles breeding malfunctioning is a significantly larger problem than basically any other mob's breeding. If you need more food, you can always go hunt more wild animals or grow crops. If you need more wolves or cats, you can go tame them from the wild. But all of the turtle-related functionality in the game specifically requires them to lay eggs.

Also, can confirm my turtles that were bred clear back in September, as well as some that were bred about 10 days ago, all of whom have the home beaches known because I hatched them myself or watched them spawn in fresh chunks last week, all still are not laying eggs as of Windows 10 1.14.2 today.

One of my realm members has a bunch of behives stuck in their ender chest, as demonstrated in the video below.

I understand you're looking for a worth download with the problem, so I've included a recent backup of the realm.

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Unfortunately the world download is too large of a file to add to the post, so I've put it on my google drive. If there's a different way preferred, please let me know and I'll fix it.

World download: https://drive.google.com/open?id=1gxJgYkt8CIddmEDRIh3wkezpm_AFaOin

 

 

 

Can confirm I'm having the same issue  on Windows 10 1.14.1 version. Have some turtles in captivity that I fed back in ~October, I assumed they hadn't laid because there wasn't enough space, but they wouldn't eat any new sea grass (four turtles, only one would eat, = other three are in egg laying mode). Decided I wanted a turtle helmet this week so I cleared out more space for them, they still didn't lay. Several wild turtles also stopped accepting grass but never went ashore. Flew to new chunks, tried there with turtles still beside their spawn point on shore, same result.

Very frustrating to have turtle eggs, new turtles, turtle helmets, and turtle master potions all effectively out of the game for the time being.

Except that in Java, mushroom blocks drop as having the mushroom texture (for example, the red with dots) on all six sides. From there, you can place mushroom blocks next to them, and when you remove those blocks, the side that touched turns into the "spongey" interior appearance.

Meanwhile, mushroom blocks in Bedrock have that spongey texture on all sides.

I know Minecraft is moving towards feature parity, so I don't know whether this qualifies as a bug or a feature request, but either way it's something that seems to be different for no good reason.

Can confirm this was happening on a Win 10 realm as well.

If two other people logged in while I was already logged in, I would see the second one in the first one's skin, and so would the first one, but the second one would see themselves correctly. In some cases the second would see me in the first one's skin.

We also were having issues where the skin showing on our pause menu wasn't the same one in game, generally when we were still seeing our correct skin in game (player hand and F5/third person view) but the others were seeing us incorrectly.

Attached screenshot: myself in 3rd person camera, showing the correct skin, but the pause menu showing myself as having the most recent player to log in's skin.

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Win10 1.12, playing on a realm: 
Failed a raid after several minutes of trying to find the last two mobs of a wave. Eventually dug around following the sounds and found a ravager in a cave that seems to have no connection to the surface. Screenshot was taken with me at Y=50, so mobs spawned at least 15 blocks underground.