mojira.dev

Lyarrah

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Assigned

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Reported

MCPE-188580 Skin packs with an invalid skins.json file prevent custom skins from being imported Confirmed MCPE-152324 Some Instamined blocks re-appearing when playing on servers Incomplete MCPE-97125 Ghast fireball noises are heard by players out of range when loaded by another player Duplicate MCPE-97067 Stained Glass flickers/flashes sometimes Incomplete MCPE-93524 Saplings will not grow next to logs Confirmed MC-172807 Arm animation often plays twice when right clicking on many items or placing blocks Duplicate MCPE-47393 Incorrect Trap Door Hitbox Duplicate

Comments

Can confirm that I'm also suffering from the fullscreen toggle crashing the game, would love a bug report number on that one if anyone has it. F11 is fine for some reason though.

​Relevant to this bug, can confirm that having the window in smaller than maximized also “fixes” the problem for me. obviously this us an annoying workaround but it's at least allowing me to play.

Having this issue as of updating to 1.21.121 last night. Looking too far in any direction causes the cursor to escape the window and allows me to click on other monitors. Cursor itself is invisible during this but evidence of its existence like hover menus shows up. Happens whether the game is in full screen or not.

​This makes the game literally impossible to play

Having this issue as of updating to 1.21.121 tonight. Looking too far in any direction causes the cursor to escape the window and allows me to click on other monitors. Cursor itself is invisible during this but evidence of its existence like hover menus shows up. Happens whether the game is in full screen or not.

My server is currently suffering from this issue. In server properties it says require texture pack is set to false, but it still only gives "download & join" or "leave" options.

Just had this effect a portion of our world. It looks as though any naturally fallen snow layers, except 1 high ones, have vanished.

After a few more of these I can confirm that while it is far more likely to happen directly after someone goes through an End Portal (and is probably the easiest way for the devs to induce the problem if they'd like), it's not the only time. Out of the two servers I'm monitoring I've been seeing 1-2 of these crashes a day and out of the ~10 per week, ~7 are directly after entering or leaving the End (within 60 seconds after) and the other ~3 are not.

My current best theory is that it's got something to do with loading chunks that haven't yet been loaded since the server last restarted, especially because rapidly jumping in and out of the end doesn't seem to cause it if the initial entrance didn't.

Note that searching for keywords related to this did not find any results from 1.18.X, and all earlier ones were being linked back to MCPE-48914, which is the Unbreaking related bug mentioned above. As the presence of the Unbreaking enchantment doesn't seem to be causing this issue, and this seems to be returning 10-20% of the blocks as opposed to the 50%+ I recall experiencing with that one, I am assuming this is a newer issue than that.

Had one of these happen yet again tonight, managed to grab the logs:

[2022-01-20 20:22:03] [INFO]: Package: com.mojang.minecraft.dedicatedserver
[2022-01-20 20:22:03]: Version: 1.18.2.03
[2022-01-20 20:22:03]: OS: Linux
[2022-01-20 20:22:03]: Server start: Etc
[2022-01-20 20:22:03]: Dmp timestamp: Etc
[2022-01-20 20:22:03]: Upload Date: Etc
[2022-01-20 20:22:03]: Session ID: 8c78d232-3a2d-47b8-b2e1-abc3ef2f9dc3
[2022-01-20 20:22:03]: Commit hash: 74c6ce6eb10dfe6b481aa14578b375b50a5d2028
[2022-01-20 20:22:03]: Build id: 7966228
[2022-01-20 20:22:03]: CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293
[2022-01-20 20:22:03]: Crash
[2022-01-20 20:22:03] [INFO]: at clone (UnknownFile:?)
[2022-01-20 20:22:03]: Failed to open curl lib from binary, use libcurl.so instead

This is happening about once every 1-2 days on both Linux servers I'm on. Sometimes it seems to be linked to people traveling to/from the End but a few cases have not involved that.

Generally, the crashes have caused a rollback of the game world but not of the players, of about 90 seconds. So for example, I placed down a shulker box about a minute before the crash happened, but when the server came back up it was no longer placed AND no longer in my inventory.

While this is fortunately not a constant problem like some crashes that were happening during Village & Pillage update, it's still enough that it's making people scared to lose things when they play. Very frustrating.

 

Edit: happened again just a few minutes ago, since mine's still the latest comment I'm just adding it in:

[2022-01-21 21:43:17] [INFO]: Package: com.mojang.minecraft.dedicatedserver
[2022-01-21 21:43:17]: Version: 1.18.2.03
[2022-01-21 21:43:17]: OS: Linux
[2022-01-21 21:43:17]: Server start: Etc
[2022-01-21 21:43:17]: Dmp timestamp: Etc
[2022-01-21 21:43:17]: Upload Date: Etc
[2022-01-21 21:43:17]: Session ID: 170b2275-63d3-45d2-b2ad-99de291bd79f
[2022-01-21 21:43:17]: Commit hash: 74c6ce6eb10dfe6b481aa14578b375b50a5d2028
[2022-01-21 21:43:17]: Build id: 7966228
[2022-01-21 21:43:17]: CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293
[2022-01-21 21:43:17]: Crash
[2022-01-21 21:43:17] [INFO]: at clone (UnknownFile:?)
[2022-01-21 21:43:17]: Failed to open curl lib from binary, use libcurl.so instead

two separate temples on the same world had this happen for me today. latest beta (1.18.0.27)

Wondering if this is caused by the same issue as MCPE-109925

Please fix this. This is legitimately an accessibility issue for people with certain types of epilepsy or similar problems... This and the weird chunk loading visuals both have me scared to play right now.

As of whatever hotfix/change in the last week or so that suddenly changed the pause menu, I'm now having this issue. the game is continuously taking up much more CPU than it did a week ago, regardless of what I'm doing - 70-80% while standing idle, on a server, with very few entities in the area, for example. The same areas would take (very literally) half that much a week ago.

Let me just say that this bug means working in lava with elytra on the biggest pain ever. I can't us a bucket to pick up lava or place blocks inside of it because the elytra engage, I wind up "laying down", and everything happens one block above where my camera is. I have clipped into the ceiling countless times as a result as well.

And as a result of this, my realm has now expired, because I had no way of extending it.
According to the website, there's no way to add time to an expired realm.
This is completely ridiculous.

Same issue. it's telling me I have to renew in the windows store, but I can't find anywhere there to do it - and I've always purchased directly through the app, so I don't understand why it would change.

Edit: after seeing someone mention it being fixed in 1.16.1 I checked for windows store updates and started the game back up. now it's just eternally on the "Loading Subscription..." page, even after a restart...

Whoops, thank you to the helper who pointed me at this one. I tried searching but only did "arm animation" not "hand animation" so this one didn't come up for me.

Information I reported, as well as the short clip demonstrating the problem, all of which seems in line with what's above:
The main-arm swing or "use" animation will sometimes play twice when interacting with many things, such as gates, beds, lecterns, and so on, as well as when placing blocks.

Have only been able to replicate the issue on servers, so may be related to latency.

Attached video is on a creative server but have experienced the same thing on two survival servers as well.

[media]

While I understand the sentiment that comments that do nothing but complain are useless here (people aren't familiar with the idea of a bug tracker as it's not something that's common use among the public; people are familiar with forums/regular comments sections) and should be discouraged so they don't take up space...

I object to the idea that turtle breeding is "one small mechanic". It removes SEVERAL other aspects from game play entirely.

Without the ability to breed turtles you lose access to scutes, and in turn Turtle Helmets with all the features they provide, and in turn Turtle Master Potions, which, while a niche feature, are still useful in many ways.

Not to mention that turtle eggs are a key ingredient in many farm designs since they attract mobs, and those designs are now all impossible to make since new eggs can't be procured.

Certainly none of these are as serious of an issue as outright world corruption, no, but turtles breeding malfunctioning is a significantly larger problem than basically any other mob's breeding. If you need more food, you can always go hunt more wild animals or grow crops. If you need more wolves or cats, you can go tame them from the wild. But all of the turtle-related functionality in the game specifically requires them to lay eggs.

Also, can confirm my turtles that were bred clear back in September, as well as some that were bred about 10 days ago, all of whom have the home beaches known because I hatched them myself or watched them spawn in fresh chunks last week, all still are not laying eggs as of Windows 10 1.14.2 today.

One of my realm members has a bunch of behives stuck in their ender chest, as demonstrated in the video below.

I understand you're looking for a worth download with the problem, so I've included a recent backup of the realm.

[media]

Unfortunately the world download is too large of a file to add to the post, so I've put it on my google drive. If there's a different way preferred, please let me know and I'll fix it.

World download: https://drive.google.com/open?id=1gxJgYkt8CIddmEDRIh3wkezpm_AFaOin

 

 

 

Can confirm I'm having the same issue  on Windows 10 1.14.1 version. Have some turtles in captivity that I fed back in ~October, I assumed they hadn't laid because there wasn't enough space, but they wouldn't eat any new sea grass (four turtles, only one would eat, = other three are in egg laying mode). Decided I wanted a turtle helmet this week so I cleared out more space for them, they still didn't lay. Several wild turtles also stopped accepting grass but never went ashore. Flew to new chunks, tried there with turtles still beside their spawn point on shore, same result.

Very frustrating to have turtle eggs, new turtles, turtle helmets, and turtle master potions all effectively out of the game for the time being.

Except that in Java, mushroom blocks drop as having the mushroom texture (for example, the red with dots) on all six sides. From there, you can place mushroom blocks next to them, and when you remove those blocks, the side that touched turns into the "spongey" interior appearance.

Meanwhile, mushroom blocks in Bedrock have that spongey texture on all sides.

I know Minecraft is moving towards feature parity, so I don't know whether this qualifies as a bug or a feature request, but either way it's something that seems to be different for no good reason.