mojira.dev

frankiedauser

Assigned

No issues.

Comments

On my Nintendo Switch that has skins from the Super Mario Mash-up Pack unusable, I found “Only Allow Trusted Skins” (from Settings > General) was turned off until now, but the issue still persists after I turned it back on.

Might be fixed in 26.70.20, from https://feedback.minecraft.net/hc/en-us/articles/49576818675597-Minecraft-Beta-Preview-26-70-20:

Japanese and Chinese text now displays correctly on the Marketplace's "My Library" button on mobile

I tried troubleshooting the issue with skins from the Super Mario Mash-up Pack being unequipped in worlds on my Nintendo Switch:

Issue still persists with multiplayer turned off

Issue still persists with the device offline

Issue still persists hosting the world in Switch specific multiplayer over Nintendo Switch Online (no cross-platform multiplayer, and with LAN multiplayer disabled, and even in Mario Mash-up world)

Issue still persists joining a world in Switch specific multiplayer over Nintendo Switch Online (even in Mario Mash-up world)

Issue still persists in local wireless (even in Mario Mash-up world)

Workaround to allow use of skins to be used in multiplayer are defeated, even if used to troubleshoot these issues above.

Basically skins from the Super Mario Mash-up Pack are completely unusable in any worlds on Nintendo Switch, and so in my opinion, they are as effective as a paperweight.

And so based of this report I made (and similar symptoms in “skin pack test”, which can be downloaded from Attachments or previous comment), gate-keeping the skin pack (making it platform / multiplayer restricted) now just makes it unusable.

I have made (and tested) a workaround add-on to allow players to equip some skins from the Mario Mash-up as armors. This add-on also works around MCPE-242488 and MCPE-239629 (which are blocked by this bug but there is at least some proofs there). Please note if you’re importing it to the Nintendo Switch, due to MCPE-234296, activating this workaround add-on causes the Mario Mash-Up resource pack to be skipped from activating, and therefore the community port from MCPE-234296 may be needed.

[media]

Some known issues are that as they are armor pieces, the red tint when players themselves get hurt will not show, and they take leggings slot.

Please also note that some armor pieces will need a specific Character Creator combinations for best use.

Armor pieces (skins) that work without needing a specific Character Creator combos:

  • Luigi, Luigi with Poltergust, Peach, Bowser, Donkey Kong, Daisy, Kitsune Luigi, & Cat Peach

Armor pieces (skins) that require Small height for custom character (Character Creator skin / persona):

  • Mario, Mario with F.L.U.D.D., Diddy Kong, Wario, Petey Piranha, Dr. Mario, Kamek, Hammer Bro, Fire Mario, Tanooki Mario, Boomerang Mario, Propeller Mario, & Cat Mario

Armor piece (skin) that requires Tall height for custom character:

  • Rosalina

Incompatible (regardless of the skin / Character Creator combinations, so they are omitted from the add-on):

  • Yoshi, Toad, Captain Toad, Waluigi, Lemmy, Wendy, Morton, Larry, Iggy, Roy, Ludwig, Koopa Troopa, Shy Guy, Boom Boom, Dry Bones, Bowser Jr., Toadette, & Birdo

For instructions on how to import the add-on, please see the description.

Also note, if one of my suggested solutions from MCPE-239565 (which is also in this report) was done instead, then this issue would not affect the Super Mario Mash-up Pack (and the issue in MCPE-241280 would not exist).

Affects multiple (iOS).

The workaround that worked before 26.52 can’t be done at all as the host (and also multiplayer on iOS and Windows, with “skin pack test.mcpack”, as far as I tested), all players in affected skin will see themselves as one of failover skin (i.e. Steve), but on Switch (with the Super Mario Mash-up Pack), one of workaround could only be done in a multiplayer world, but even with Only Trusted Skins turned off on all players, other players will still see them as one of failover skins (i.e. Steve), and also on Switch, in a multiplayer world, unless they are the host, another workaround is defeated because they can no longer change skins in a multiplayer world in the first place, even if two skins / characters were not gate-kept.

As you probably know, the Platform Restriction was, and is a bad key (keys that are unreliable and may break during use), and even a key blocker (a thing that blocks doors from opening, so even legitimate users can’t access things behind the door) for me on Switch (and other players), it had been a key blocker in MCPE-239565 before. so I think making the Super Mario Mash-up Pack not platform restricted is one of (if not only) well-made keys (suggested solution), and there would be no key blockers that could worsen the experience with the Mario Mash-up (on Switch) ever again.

I think one thirds (1/3) of it may be caused by “First-use onboarding now starts the selected multiplayer world while the player's Character Creator appearance is still loading.“, found in https://feedback.minecraft.net/hc/en-us/articles/49175370527501-Minecraft-Bedrock-Edition-26-52-Hotfix-Changelog. Others (two thirds, 2/3) would be due to tightening of reservation of separate amenities (reserving the separate features, or gate-keeping) affecting the Mario Mash-up. So I still think it needs to be fixed by reverting to that of ≤26.50 where this change wasn’t made.

This bug has sent my fury meter off the roof again, but I had successfully take advantage of this bug (or new skin gate) (by making my “platform restricted” skin be replaced with a failover skin :D ), but still no workarounds to this bug for those who want to legitimately play the Super Mario Mash-Up Pack on Nintendo Switch now, so this issue can start being fixed now.

Skins from the Mario Mash-up are blocked by MCPE-243495.

Affects multiple (Windows), with skin pack test.mcpack, which has the skin pack “skin pack test“ with GK Person.

[media]

I know it sounds very bogus, but I only have a resource pack from Mario Mash-Up activated (that is pre-activated on the Mario Mash-up world), no behavior pack activated, issue still persists even with Only Allow Trusted Skins turned off.

Video proof (don’t mind the naming):

[media: peach looking different.mp4]

After some time it might be another issue, still duplicates / clones MCPE-243168, but if the Play, Profile or Settings screen is invisible, or if Display Brightness in Vibrant Visuals is not 100%, then it’s MCPE-241108, which was fixed in 26.52.

Duplicates MCPE-243168, the issue was fixed in 26.52 (from MCPE-241108).

You’ll need to download the video for some reason because the encoding seems to restrict these videos to 30FPS.

Can confirm.

Workaround:

  1. Go to the Dressing Room

  2. Leave the Dressing Room

After some time it might be another issue, but if the Play, Profile or Settings screen is invisible, or if Display Brightness in Vibrant Visuals is not 100%, then it’s MCPE-241108, which was fixed in 26.52.

Duplicates MCPE-241108, the issue was fixed in 26.52.

Nevermind, based of my testing, some other content packs are affected

Affected content packs published by Minecraft, other than Master Chief Mash-up:

Super Mario Mash-up Pack (do note that it is gate-kept, so it might be WAI, but it being gate-kept is causing it to be the most ported mash-up pack)

LittleBigPlanet Mash-up (do note that it is gate-kept, so it might be WAI)

Stranger Things DLC

Skin Pack 3  - Classic

Skin Pack 2 - Classic

Cannot reproduce as of September 29, the link now leads to an error.

Load more comments