Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-311522 |
The source buffer overrun check in `FrontendCommandEncoder#writeToTexture` uses integer arithmetic
|
Community Consensus
|
|
|
|
| MC-311520 |
`writeToTexture` and `copyBufferToTexture` never check for GL errors, unlike the neighboring methods
|
Community Consensus
|
|
|
|
| MC-311419 |
Breaking a falling block with another one on top causes the top block to briefly become invisible when landing, revealing unlit block particles
|
Fixed
|
|
|
|
| MC-311292 |
Particle and entity interpolation is broken while the game is frozen
|
Community Consensus
|
|
|
|
| MC-311073 |
Firefly particles sometimes jitter
|
Works As Intended
|
|
|
|
| MC-311017 |
The glowing outline is inconsistent when wearing enchanted armor compared to unenchanted armor
|
Fixed
|
|
|
|
| MC-311012 |
The animation of totems of undying pauses in the death screen
|
Fixed
|
|
|
|
| MC-310988 |
Items are now positioned wrongly when the main hand is the left one
|
Fixed
|
|
|
|
| MC-310757 |
In OIT shaders, `coefficients[0]` is accumulated using `depth` but subtracted using `originalDepth`
|
Fixed
|
|
|
|
| MC-310719 |
`copyTextureToBuffer` binds depth textures as a color attachment with the OpenGL rendering backend
|
Fixed
|
|
|
|
| MC-310118 |
Pressing Windows+D to minimize all windows makes the game no longer visually update with the Vulkan rendering backend
|
Fixed
|
|
|
|
| MC-308245 |
Partially transparent flower textures produce ghosting artifacts when mipmapped
|
Fixed
|
|
|
|
| MC-308237 |
Crash when post shaders fail to compile
|
Fixed
|
|
|
|
| MC-308174 |
Hitboxes of item entities render from farther away than the item entities themselves
|
Fixed
|
|
|
|
| MC-308033 |
The shield blocking animation is now too quick
|
Fixed
|
|
|
|
| MC-307536 |
Performance drop while rendering decorated pots
|
Fixed
|
|
|
|
| MC-307387 |
When using Vulkan, the `Globals` uniform is not available in multiple core shaders unless explicitly defined
|
Fixed
|
|
|
|
| MC-306713 |
The most transparent pixels of the gradient banner patterns are no longer visible
|
Fixed
|
|
|
|
| MC-306232 |
The block breaking animation on banners is now amplified
|
Fixed
|
|
|