The top of a Skeleton's legs, located in the pelvis of the Skeleton, experiences z-fighting.
Steps to Reproduce:
1. Make a new Creative world.
2. Spawn a Skeleton and look at the top of its legs.
Related issues
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Confirmed.

Added better screenshots.

Confirmed for 1.7.5, 14w08a and 14w10c

Confirmed for 15w44b & 1.8.8.
Confirmed for 15w45a
Confirmed for 15w46a

Affects 15w47c


@@unknown: Create a new ticket including a description and screenshots for the first half of the list and we'll resolve them to your ticket.

Not quite fixed in15w49a. Legs are not exactly in the "socket" (off center) and there is still some z-fighting going on.

confirmed not fixed in 15w49a

Reopened.

This issue was fixed by cutting out the sockets for the legs, we won't "fix" minor precision problems that are caused by rounding errors in the models and animations.

Can't you at least move the legs in the model a tiny bit forward? They are slightly off.