Mod Notice
For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed. To better address issues moving forward, individual problems will be tracked separately, instead of a "global" report such as this.
Some sound effects do not have subtitles associated with them.
Affected sounds
All player attack sounds added in 1.9
entity.player.attack.crit
entity.player.attack.knockback
entity.player.attack.nodamage
entity.player.attack.strong
entity.player.attack.sweep
entity.player.attack.weak
Music playing (Background music (Intended?) and records)
Snow golem idle (Subtitle missing because sound missing: MC-97521)
Small slime jump and squish (sound missing: MC-97958)
Elytra flying (
item.elytra.flying
) (subtitle missing: MC-196522)Horse lands (
entity.horse.land
)Enchanting item in enchanting table (
block.enchantment_table.use
)Bottle empties into cauldron (
item.bottle.empty
)Moving minecart
Husk footsteps (MC-106347) (expected subtitles.block.generic.footsteps)
Stray footsteps (MC-106347) (expected subtitles.block.generic.footsteps)
Wither skeleton footsteps (MC-106347) (expected subtitles.block.generic.footsteps)
Polar bear footsteps (
entity.polar_bear.step
) (expected subtitles.block.generic.footsteps)
Sounds added in 1.12 snapshots:
Parrots flying (
entity.parrot.fly
)Parrot footsteps (
entity.parrot.step
) (expected subtitles.block.generic.footsteps)Boat paddling on water or land (
entity.boat.paddle_land
,entity.boat.paddle_water
)End portal spawns (
block.end_portal.spawn
)Placing Ender Eye in portal frame (
block.end_portal_frame.fill
)Ender Eye breaks/drops back to item form (
entity.ender_eye.death
)Fishing bobber retrieved (
entity.fishing_bobber.retrieve
)Players taking drowning and fire damage (
entity.player.hurt_on_fire
,entity.player.hurt_drown
)
Sounds added in 1.13 snapshots:
Underwater ambient sounds
Carving pumpkins (
block.pumpkin.carve
)Conduit and beacon sounds
Sounds added in 1.14 snapshots:
Barrel opening (
block.barrel.open
) and closing(block.barrel.close
)Composter sounds
block.composter.empty
block.composter.fill
block.composter.fill_success
block.composter.ready
Loom sounds
ui.loom.select_pattern
ui.loom.take_result
Stonecutter sounds
ui.stonecutter.select_recipe
ui.stonecutter.take_result
Cartography Table sounds
ui.cartography_table.take_result
Villager working sounds
entity.villager.work_butcher
entity.villager.work_cartographer
entity.villager.work_farmer
entity.villager.work_fisherman
entity.villager.work_fletcher
entity.villager.work_leatherworker
entity.villager.work_mason
entity.villager.work_shepherd
entity.villager.work_toolsmith
Sounds added in 1.15 snapshots:
Bee noise (
entity.bee.loop_aggressive
)
Â
Unused sound events:
entity.wolf.howl
block.BLOCK.fall
(affects allblock.xxx.fall
events)entity.player.breath
entity.cat.hiss
Linked issues
is duplicated by 61
relates to 15
Comments 53
Some subtitles are still missingI have create a new ticket : MC-177248.
@TheBoy358: It's supposed to be split up into individual subtitles now, not one collective report. However…
@mods …WHY is it supposed to be separate reports? Wouldn't a proper fix for this be to make the sound system create a subtitle for every single sound? It should be directly linked, in a way that makes it impossible to just forget a subtitle. And if that is done, then this one bug would actually be fixed, (hopefully) forever.
@unknown sure, a fix that takes care of everything automatically is always cool.
However, having all issues separate is both beneficial for us as it is for the devs.
For us it is tedious to keep such meta reports up to date, as Mojang at any point might add a new subtitle, especially for stuff newly added.
In order to confirm this ticket for the latest version, you basically have to check all instances always. Obviously not everyone will do that, so an incorrect state for such a report is much more likely.
Secondly, you don't know any of the plans from the developers. It's probably not that easy to require a subtitle for every sound as you make it be, and it's probably also not desired. In fact, some aspects of this very ticket might very well be WAI but it's impossible to cherry-pick these aspects by the devs and it is also hard to keep track of these with the triaging system.
Besides, even if there are plans to fix this properly, as you call it, it might be desired to fix these by adding them manually for now to make the game better until the system arrives.
As evident by the fact that not all sound events are fixed by Mr. Gatland's efforts, the devs may have visions that differ from yours.
*Please take any further discussion to the Mojira subreddit or the Mojira Discord server from now on.*
Please do not mark unreleased versions as affected.
You don't have access to them yet.
--- I am a robot. This action was performed automatically.