mojira.dev
MCPE-58285

Pillagers spawn everywhere

A portion of this bug has been occurring since pillager spawning was tweaked in the 1.13 bug fix update, while some has been ongoing for a long time. This can apply to either raids or patrols.

 

Pillagers are simply spawning in area's where they are not supposed to. My personal recent experience is around some villager based crop farms I have, that are in roughly 20x20 cells. I have had instances of patrols spawning inside the cells, made of wood floors and growing crops, fully enclosed, with near maxed out light levels, and ranging from ground level, to 30+ blocks above ground level. Of course the result being that the pillagers spawn inside the farm, killing your villagers.

 

I have also had raids spawn only inside the villager pods as well, so killing that patrol that spawns inside the vacinity of your base triggers a raid, which then spawns inside the villager based farms (or trading hall) killing your villagers.

 

Pillagers also do not follow normal spawning rules, they can spawn on practically any block (with an exception I think to scaffolding) and spawn in the end as well as the overworld. I have found villagers spawning on top of chests inside my storage system.

 

I have not seen this issue inside of a naturally spawned village personally, so there could be something with player created villagers that is different, maybe some others could weigh in on that.

 

This is a very frustrating experience for all players that use villagers for anything, which often can take a lot of time to do. Below is a video, and a screen shot of the result of this occuring.

 

 

Linked issues

BDS-4297 Illagers spawning in custom built house Resolved BDS-4344 Pillagers spawning Resolved MCPE-45232 Illager Patrol Spawning too soon, too often and within Villages Resolved MCPE-48670 Wandering traders and Illager patrols spawn in wrong places Resolved MCPE-54626 Pillager Captain spawns Resolved

Attachments

Comments 59

Have noticed this a lot on my BDS. Pillagers spawn everywhere. It got some laughs the first couple of times they were in a stupid place but it’s starting to really cause problems for a ton of my villager related stuff.

This bug can be particularly annoying. With no way to stop patrols from spawning it is not safe to have player built villages.

@MOJANG:  Why dont Wondering Villagers and Pillagers have some kind of SKY ACCESS REQUIREMENT to spawn? There is no reason for Wondering Traders to spawn anywhere there is no sky access. I dont know the whole scope of PILLAGERS but why shouldnt they have the same requirement? I know Pillager lookouts could be a issue with no sky access though. Maybe they shouldnt spawn within a radius of a profession block or bed. Better yet... crops? Please fix this BUG! Im kinda missing the game.

On a personal note:

Ive taken a break from MC since some bugs were more annoying than fun, but I see things like this that keep me away from the game longer, because these farms take a lot of time and effort and can be way too frustrating when a bug breaks them. I still love the game for sure, but these things can really suck the life out of enjoying the game. Fortunately I been away and havent experienced this. However I cant see me logging into the game either if my farm will be destroyed like this. This has to be especially hard on content creators.

I will keep it short. I don't know how the pillager mechanics are supposed to function. I can say that I have never seen so many patrols. It happens about every 20 minutes for me. Hard to play the game when all you do is defend raids. 

Pillagers absolutely should not spawn in the End. It was a quirky, funny thing at first but there is no logical reason for them to be there and had become quite annoying when you have both Endermen and surprise Pillagers to fight.

It would be beneficial to have some type of spawn proffing for them as well. Again, it is nonsensical for them to be able to spawn inside of closed structures like villager halls and farms. This makes the villager aspect of the game much more difficult and not worth placing a lot of time into.

Personally, I've had pillagers spawn in underwater smelting rooms at the very bottom of warm ocean biomes. The room is obviously drained, but again, that they can spawn in an enclosed room at the bottom of an ocean isn't a good game mechanic.

It seems like something similar to exposed sky should be required for patrols to spawn, as well as solid blocks on the ground.

49 more comments

@Jay Wells please understand that the bug tracker is mostly maintained by volunteers and Mojang does not publish updates on bug fixes or timelines. Moderators update the report status based on changelogs (published at https://feedback.minecraft.net/hc/en-us/categories/115000410252-Knowledge-Base) and user confirmation.

If you look at the top of this report you’ll see a fix version. That’s a beta version. The fix will be included in the next release version, but no date can be given.

If you’d like to discuss the bug and the fix, you may do so on the Mojira discord.

This is set to be fixed in the Nether Update!

[Mojang] Mega_Spud (Jay)

Resolving issues that were marked as fixed in the 1.15 and 1.16 Betas, now that 1.16.0 is being released.

According to MCPE-67919, MCPE-60204 and MCPE-61072 being resolved as Duplicate, this has not been fixed because I’m having the same bug as MCPE-60204.

@leo190: the issue reported here is that Pillagers spawned everywhere. The reports saying pillagers spawn too often were resolved as duplicates because the fact that they could spawn everywhere was making them spawn more regularly than they should. So the two issues were entangled.

The expected frequency of patrol spawn attempts is as I quoted from the wiki on MCPE-61072: a 20% chance every 10-11 minutes after the world is 1 hour old. If you have steps to reproduce them behaving differently, you should make a new bug report about it. If, on the other hand, what you want to report is that spawn rules are unbalanced, you should make a post about it on the Feedback Site.

Prowl 8413

(Unassigned)

286656

Community Consensus

Windows

Windows 10

1.13.3, 1.14.1 Hotfix, 1.14.30 Hotfix, 1.14.60 Hotfix

1.15.0.54 Beta

Retrieved