if any mods see this, this issue can be closed
UPDATE: Still an issue in 1.21.120.
UPDATE: Still an issue in 1.21.120.
/mobevent minecraft:pillager_patrols_event <value> is equilevant to /gamerule doPatrolSpawning <value>. There is no equilevant to /gamerule disableRaids <value> on Bedrock.
Oops, this has been reported already: MCPE-180162
I didn’t find it with a search here, but did on an external site ¯\_(ツ)_/¯
Related Bedrock bug report: MCPE-227032
Java Edition rarity was fixed in 25w34a to Rare (MC-276931 ).
On Bedrock 1.21.110.25 Preview the rarity is still Common.
I also had this issue on PS5 on 1.21.90. Our world was created before the Nether Update, and we have killed the dragon 20+ times already before respawning and killing it again.
Update: Still an issue in 1.21.100. See for more info: REALMS-13267
Fixed: Custom commands are now available in retail version (1.21.100) with stable release of scripting (@minecraft/[email protected]) without enabling in-game cheats.
Fixed just now.
Fixed just now.
Update: Custom Commands are now available without in-game cheats in 1.21.90 with @minecraft/[email protected]
This really needs to be reconsidered.
Sure, it was a clever performance hack a decade ago, but holding parity hostage over decisions made for 2016-era mobile hardware is just outdated at this point. It limits player creativity, which Minecraft is supposed to foster. What do you mean I can’t recreate something I saw another player post on social media just because Bedrock is missing gameplay features?