mojira.dev

RandomNoob

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MCPE-241862 Emote menu still inverts X and Y buttons on Nintendo Switch Unconfirmed MCPE-241859 Add server button is missing on all consoles. Duplicate MCPE-240334 Achivement name are always written in english when unlocked on Nintendo Switch. Unconfirmed MCPE-240248 Achivement take way to much time to unlock on Nintendo Switch. Unconfirmed MCPE-238644 Dragon head show soulsand particle when broken. Unconfirmed MCPE-238382 "Grow" tooltip appears when looking at sea pickles while holding bone meal, even if the bone meal cannot be used Fixed WEB-8544 Please ban "happy_ghast" and "minecraft_982646" from the bug tracker. Done MCPE-238249 Random freezes on Nintendo Switch. Duplicate MCPE-238160 Controller settings menu inverts A, B, Y and X buttons, and Emote menu inverts X and Y buttons on Nintendo Switch Fixed MCPE-237217 I think Merl just leak info about the bedrock offhand ! Invalid

Comments

First, have 2 things to say:

First, those ain't block entity, those are data driven block.

Second, it's also a problem with controler.

Now what I think about it:

This problem is stupid. There's so many way to fix this.

I think greats solutions would be to:

  • Crounch + Pick block.

  • Double click pick block.

  • Hold pick block.

  • Use another key.

If mojang can't chose only one of them, just let the player chose.

Ok after searching a bit I found the original report:

https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-37713

It was closed years ago as “Work as intended”.

If you want to talk about it do it there.

Why would Xbox restrict something like this, the “official” servers are on the main page anyways.

Also, since Xbox got a new CEO, could this change ?

an issue with the /fill command not updating them.

@GoldenHelmet

I don't think it's that since he want to place closed sticky pistons so it's not supposed to need a piston arme and like he said when he update the sticky pistons they extend propely, so it's an issue with the /fill commande.

I moved the name showing in english there:

https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-240334?created=true

@TheMightyDark

Ok I’m doing that.

@TranAran

Yeah I always wait some times for the game to load the main screen thanks for your help.

  • I think Mojang should fix the menus loading by loading them when we enter the world instead of waiting for them to be opened for the first time.

  • Also while playing whit the sulfur cube in creative, I realised the chat wase a big source of lag because the game wase very laggy and I thought it was because I had a lot of entity but when I turned off command block output, the framerate came back up.

  • I also did an entity test, I spawned a lot of villagers (not moving because they were trapped on a block in the air) and 100 of them where enough to put me under 30 fps. (Let's don't talk about when I jumped in them with mobs dittering on.)

  • Also, having a lot of player running around you is also not good for the framerate.

  • And I also ask mojang to optimisme chunks loading.

So in some words:

Menu take a long time to load.

Chat is laggy.

Lot of entities is laggy.

Having a lot of player running around you break the framerate.

Chunks take too munch time to load.

I’ve been getting those type of freeze since tiny takeover but I don't remember having it before.

I don't have this issue but I heard the problem is with Microsoft accounts and because I’m not connected to an account it's probably why I don't have this issue.

I also heard it appen less often when on TV and you can force the game to load by double taping the home menu bouton.

I didn’t get this issue. I play on Switch.

But according to @TranAran it's because of the sign-in and I’m not connected to an account.

Still on official 26.20 experiment…

It's X, Y and A to move item in controler.

@GoldenHelmet

🫪🫪🫪🫪

This can't be a duplicate because I only had this probleme since the tiny takeover in 26.10.

I agree.

This so anoying and useless.

Thanks TheMightyDark for your support.

It also hide the version number.

The weird water visual than change with the camera perspective if actually called Z-fighting and it's a common bug in video game than appen when two part of an objectif are exactly on the same layer because the game don't know which one priorise.

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