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RandomNoob

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I reported it there:

https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-243997

Why I think this is a problem:

Players often build road with ice and ride a boat on it and have a super fast travel method.

But the problem is that the road need to be made of ice because it's the only slippery block, and not being able to decorate the roads with the new ice is a missed opportunity.

I reported it there (I know it's technicaly a duplicate but the other two reports are closed):

https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-243997

Why I think this is a problem:

Players often build road with ice and ride a boat on it and have a super fast travel method.

But the problem is that the road need to be made of ice because it's the only slippery block, and not being able to decorate the roads with the new ice is a missed opportunity.

Excuse me I don't understand what “Nintendo Switch: v126, v127” mean.

Nintendo Switch numbers versions litteraly says 1.21.XX or 1.26.XX.

And what's the point with the Nintendo Switch ? It doesn't even have VV.

It should be available to everybody in the “family group”.

I think it's because of joystick drift.

When you play with joy-con it shows the button and when you play touch screen the button disappear.

And because of joystick drift it try to do both.

I may be wrong too.

If a game purshased by the main account is accessible to everyone in the familly, then the additinal content should be accessible by everyone too.

I reported this but it was marked as duplicate because of this:

My solution to never get this issue again:

Instead of saving only modified chunks, we save chunks in an area of let's say 128 block (8 chunks) around the modified chunks and 128 block (8 chunks) around the player(s).

This way you can build knowing the environment around your build won't budge and you can explore your world and see a structure not too far from you and just continue your walk knowing you can get back to this place to explore it whenever you want knowing it will still be here after updating the game.

If there's any problem with my solution please tell me in the comment.

Guys I think 26.52 fixed it.

First, have 2 things to say:

First, those ain't block entity, those are data driven block.

Second, it's also a problem with controler.

Now what I think about it:

This problem is stupid. There's so many way to fix this.

I think greats solutions would be to:

  • Crounch + Pick block.

  • Double click pick block.

  • Hold pick block.

  • Use another key.

If mojang can't chose only one of them, just let the player chose.

Ok after searching a bit I found the original report:

https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-37713

It was closed years ago as “Work as intended”.

If you want to talk about it do it there.

Why would Xbox restrict something like this, the “official” servers are on the main page anyways.

Also, since Xbox got a new CEO, could this change ?

an issue with the /fill command not updating them.

@GoldenHelmet

I don't think it's that since he want to place closed sticky pistons so it's not supposed to need a piston arme and like he said when he update the sticky pistons they extend propely, so it's an issue with the /fill commande.

I moved the name showing in english there:

https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-240334?created=true

@TheMightyDark

Ok I’m doing that.

@TranAran

Yeah I always wait some times for the game to load the main screen thanks for your help.

  • I think Mojang should fix the menus loading by loading them when we enter the world instead of waiting for them to be opened for the first time.

  • Also while playing whit the sulfur cube in creative, I realised the chat wase a big source of lag because the game wase very laggy and I thought it was because I had a lot of entity but when I turned off command block output, the framerate came back up.

  • I also did an entity test, I spawned a lot of villagers (not moving because they were trapped on a block in the air) and 100 of them where enough to put me under 30 fps. (Let's don't talk about when I jumped in them with mobs dittering on.)

  • Also, having a lot of player running around you is also not good for the framerate.

  • And I also ask mojang to optimisme chunks loading.

So in some words:

Menu take a long time to load.

Chat is laggy.

Lot of entities is laggy.

Having a lot of player running around you break the framerate.

Chunks take too munch time to load.

I’ve been getting those type of freeze since tiny takeover but I don't remember having it before.

I don't have this issue but I heard the problem is with Microsoft accounts and because I’m not connected to an account it's probably why I don't have this issue.

I also heard it appen less often when on TV and you can force the game to load by double taping the home menu bouton.

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