mojira.dev

That weird

Assigned

No issues.

Reported

MC-270119 The contents slot for the /item command does not function with shot arrows, tridents, and fireballs Fixed MC-270117 The calculation of fall damage for horses, donkeys, mules, zombie horses, skeleton horses, camels, llamas, trader llamas, and foxes disregards the minecraft:generic.safe_fall_distance Fixed MC-270077 When attacking entities with a mace while falling, resetting vertical momentum also resets camera rotation Confirmed MC-270074 The Swift Sneak enchantment exclusively operates when applied to leggings in the legs slot Duplicate MC-270073 The Soul Speed enchantment functions exclusively when applied to boots in the foot slot Duplicate MC-270072 The Frost Walker enchantment exclusively operates on boots equipped in the foot slot Duplicate MC-217875 Copper blocks duplicated? Duplicate

Comments

In Creative mode, the Invulnerable NBT tag is bypassed. As anticipated, when shooting wind charges at a mob in Creative mode, the mob takes damage. However, in Survival mode, shooting wind charges at the mob won't cause it to take any damage.

Related to MC-267944, as MC-268935 is also related to it.

I am seeking a review of this bug report. As pointed out by dhranios, it's more of an inconsistency rather than a feature request. It's also worth mentioning that some of these enchantments even affect horse armor, and issues like MC-268934 are deemed valid. The concern here is that armor enchantments introduced before version 1.9 apply to any item in any armor slot, while those introduced in version 1.9 or later only affect their designated item and slot. Older enchantments even work on elytras, pumpkins, and all types of heads.

The inventory of baby horses can be accessed normally while riding them. However, it's important to note that you cannot open the inventory of baby horses by shift-clicking on them.

The steps outlined in the description are sufficient and do not require additional additions. Following the provided steps effectively reproduces the issue.
Advice: If you encounter difficulty reproducing an issue, it's advisable to upload a video demonstrating the failed reproduction. This ensures clarity regarding any potential mistakes in the process.

steps to reproduce

  1. Create a superflat world

    minecraft:bedrock,2*minecraft:dirt,minecraft:grass_block,minecraft:snow;minecraft:plains
  2. /effect give @e minecraft:weaving
  3. Kill some mobs

Observed: The snow is never substituted with cobwebs, and no cobwebs are placed at all.

Expected: The snow should be replaceable by cobwebs.

Please note that if you clear the snow from a large area (which can be easily accomplished with water), cobwebs can be positioned in that area when a mob with the weaving effect dies.

In order for mobs to drop or have wither roses placed upon their death, they need to be killed by a wither mob. This mechanic is unrelated to the wither effect. For instance, executing the command

/damage @e[type=minecraft:chicken,limit=1] 10 minecraft:wither_skull by @e[type=minecraft:wither,limit=1]

will result in the mob dropping or placing a wither rose.

According to the changelog, this feature is intended to exclusively apply to non-player entities. However, it currently does not function as expected for non-player entities, an issue documented in MC-269940. However, MC-269961 is designated as the primary ticket, despite MC-269940 being created earlier, due to the influence of conspiracy theories.

Ominous bottles are consumed by drinking, not by eating. They produce the sound associated with drinking. I can still confirm.

If Mojang were to officially declare that the old appearances of objects such as items, blocks, or entities from prior versions must always be retrievable through resource packs, then this would constitute a valid issue. Otherwise, it would be considered a feature request. Additionally, reverting to the old bat or vex model is not currently feasible. At present, the colors for non-custom potions are hardcoded and cannot be altered using resource packs.

The world border was introduced to Java Edition in version 1.8, known as the Bountiful Update. Therefore, this is not considered a valid parity issue, as parity issues are only valid for discrepancies introduced in updates starting from the Buzzy Bees update or later.

— however, when you put these armors, they don't increase your speed.
See MC-270074.

Relates to MC-269952.
— Considering the creeper has died by exploding
What leads you to believe that the creeper has died upon detonation? How does this scenario differ from wardens digging downward?

Duplicate of MC-95555. Intended. You are in creative mode.

Same as MC-269656, which was said to be fixed.

Duplicate of MC-269951. (already confirmed by @unknown) or at least related since it does not mention clicking immediately.