Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-302935 |
Skeletons incorrectly position their arms before shooting
|
Fixed
|
|
||
| MC-300421 |
Inconsistent capitalization for F3+F5 description in F3+Q debug menu
|
Fixed
|
|
|
|
| MC-298745 |
Unlocking new recipes or changing dimensions replaces the locator bar with the experience bar temporarily
|
Fixed
|
|
||
| MC-297890 |
Leashes remain attached to the player when removed from a fence while riding the attached mob
|
Confirmed
|
|
||
| MC-280501 |
The "Fire extinguishes" sound plays every game tick while on fire in rain
|
Fixed
|
|
|
|
| MC-280325 |
The player hand flickers in first-person mode
|
Fixed
|
|
||
| MC-280224 |
Arrows occasionally desync when shot in water
|
Fixed
|
|
||
| MC-280133 |
The world border produces graphical glitches when moving near it
|
Fixed
|
|
||
| MC-279920 |
Beacons play the deactivation sound every game tick while on the death screen
|
Fixed
|
|
|
|
| MC-279488 |
Leaf litter generates very sparsely in Dark Forests
|
Fixed
|
|
|
|
| MC-278692 |
The fountain at the entrance of a Trial Chamber can generate with invalid water
|
Community Consensus
|
|
||
| MC-278621 |
Client/server desync when placing powder snow while landing in it
|
Fixed
|
|
|
|
| MC-278312 |
Creakings spawned from a creaking heart can be name-tagged once again
|
Fixed
|
|
|
|
| MC-278300 |
Creakings struck by lightning show visual fire
|
Fixed
|
|
|
|
| MC-278149 |
Strays, bogged, and wither skeletons hold their bows incorrectly when charging and shooting
|
Fixed
|
|
|
|
| MC-278073 |
TNT slides down honey blocks faster than in previous versions
|
Duplicate
|
|
||
| MC-277983 |
Naturally-spawned creaking hearts drop experience when broken in Creative mode
|
Fixed
|
|
|
|
| MC-277967 |
The game crashes when certain explosions occur near a creaking in its death animation
|
Fixed
|
|
|
|
| MC-277865 |
The animation of boats in bubble columns breaks when over a certain "Time" in level.dat
|
Fixed
|
|
|
|
| MC-277742 |
Creakings activate for a brief moment when switching from Creative to Spectator mode
|
Fixed
|
|
|
|
| MC-277687 |
"A Throwaway Joke" advancement is not granted when throwing a trident at a naturally-spawned Creaking
|
Works As Intended
|
|
||
| MC-277651 |
Arrows and tridents glitch when in an explosion or wind charge burst
|
Fixed
|
|
|
|
| MC-277621 |
The position and scale of items held by villagers is different than in previous versions
|
Won't Fix
|
|
||
| MC-277518 |
Crafting an item that has not yet been crafted removes all tabs in the recipe book other than the topmost one
|
Fixed
|
|
|
|
| MC-277434 |
Activated creakings continue running towards players in Creative when leaving Survival mode
|
Duplicate
|
|
||
| MC-277433 |
Creakings are dealt knockback in Creative mode when using a Knockback-enchanted sword
|
Works As Intended
|
|
||
| MC-277432 |
Creakings are dealt knockback in Creative mode if sprinting while attacking
|
Works As Intended
|
|
||
| MC-277387 |
Evokers run away from creakings faster than other illagers
|
Fixed
|
|
|
|
| MC-277243 |
Creakings take knockback from Punch bows
|
Fixed
|
|
|
|
| MC-277195 |
Having the Darkness effect at nighttime with a Wither makes the text pulse blue
|
Fixed
|
|
||
| MC-277101 |
Destroying a creaking heart with player-activated TNT does not grant the Monster Hunter advancement
|
Fixed
|
|
|
|
| MC-277082 |
Creakings take knockback from wind charges
|
Fixed
|
|
|
|
| MC-277066 |
Creakings do not show particles leading to the creaking heart if Particles are set to Minimal
|
Fixed
|
|
|
|
| MC-277020 |
Arrows produce bubble particles when on a block in water, and retain those particles when the water is removed
|
Fixed
|
|
||
| MC-277017 |
Flaming arrows no longer extinguish when water or powder snow is placed in its location
|
Fixed
|
|
|
|
| MC-276864 |
The "gust_emitter" particle effects are not affected by the Particles video setting
|
Confirmed
|
|
||
| MC-276124 |
Bubble columns no longer move the player in Creative mode
|
Duplicate
|
|
||
| MC-275642 |
Baby dolphins do not spawn naturally
|
Fixed
|
|
|
|
| MC-275582 |
The game crashes when opening the smithing table GUI while running on Fabulous graphics with hitboxes enabled
|
Duplicate
|
|
||
| MC-275579 |
Baby dolphins cannot be spawned randomly through spawn eggs
|
Works As Intended
|
|
|
|
| MC-275556 |
Players riding an entity cannot exit the End if the credits have not been viewed
|
Won't Fix
|
|
||
| MC-275479 |
Dispensers cannot place minecarts onto rails if there is a minecart one block away
|
Fixed
|
|
|
|
| MC-275319 |
End crystals in 24w33a appear to be slightly smaller than in previous versions
|
Fixed
|
|
|
|
| MC-275302 |
The animation speed of end crystals is no longer constant
|
Fixed
|
|
|
|
| MC-275285 |
Minecarts look downwards when their supporting rail is broken
|
Works As Intended
|
|
||
| MC-274345 |
Spiders and Cave Spiders do not retaliate against damage from Wind Charges
|
Confirmed
|
|
||
| MC-274322 |
Wolves riding entities do not shake water off their fur
|
Won't Fix
|
|
||
| MC-274320 |
Ruined portal stone blocks can be replaced by world generation
|
Won't Fix
|
|
||
| MC-274047 |
Setting certain fields in NBT to invalid characters causes exceptions to be logged, potentially causing lag
|
Fixed
|
|
||
| MC-274039 |
FallingBlock entities can glitch when blown by Wind Charges on a bubble column
|
Duplicate
|
|