Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-240281 |
There are no contact particles between lava and water.
|
Duplicate
|
|
||
| MCPE-239968 |
The Evoker's summoning animation is incorrect and strange.
|
Confirmed
|
|
||
| MC-308989 |
The creatures no longer thrash their limbs as they die.
|
Works As Intended
|
|
||
| MCPE-239918 |
There are too many critical hit particles in Minecraft Bedrock Edition
|
Unconfirmed
|
|
||
| MCPE-239901 |
Fireworks do not display their particles correctly when flying with elytra
|
Duplicate
|
|
||
| MCPE-239858 |
Snow golems do not display their fire animation when they suffer burn damage
|
Confirmed
|
|
||
| MCPE-239857 |
The pillagers and piglins retain their loaded crossbow pose even in their death animation
|
Unconfirmed
|
|
||
| MCPE-239855 |
Killing endermen, bees, and wolves in creative mode activates their rage state during their death.
|
Unconfirmed
|
|
||
| MCPE-239854 |
The textures of the pillagers and blazes are incorrect.
|
Duplicate
|
|
||
| MCPE-239841 |
Zombies and their variants do not animate correctly when attacking with a shield.
|
Duplicate
|
|
||
| MCPE-239839 |
Visual error: On mobile devices, the leave boat button is displayed incorrectly.
|
Duplicate
|
|
||
| MCPE-239838 |
Hand Hit Animation Is Incorrect in Minecraft Bedrock
|
Duplicate
|
|
||
| MCPE-239574 |
The bubble columns in fancy bubbles mode have a visual error
|
Duplicate
|
|
||
| MCPE-239566 |
The Blaze's fire animation when it's about to attack is incorrect.
|
Confirmed
|
|
||
| MCPE-239547 |
The sound of ghasts shooting fireballs does not play; it only plays when you are too close to them.
|
Confirmed
|
|
||
| MCPE-239546 |
Blazes in Minecraft Bedrock generate very few smoke particles
|
Duplicate
|
|
||
| MCPE-239544 |
The bodies of burning mobs do not glow in the dark
|
Unconfirmed
|
|
||
| MCPE-239542 |
The Wandering Trader spawn egg incorrectly generates an additional Llama Trader
|
Duplicate
|
|
||
| MCPE-239538 |
The particles of the totem of undying are animated incorrectly.
|
Duplicate
|
|
||
| MCPE-239526 |
The walking speed of baby zombies and their variants was lost
|
Duplicate
|
|
||
| MCPE-239525 |
Incorrect sprinting animation in 3rd person view while jumping
|
Duplicate
|
|
||
| MCPE-239524 |
Fish mobs lack unique death sounds in Bedrock Edition
|
Duplicate
|
|
||
| MCPE-239174 |
The impact particles of the "Sharpness" enchantment in Bedrock Edition have the wrong blue color
|
Duplicate
|
|
||
| MCPE-239133 |
Water bubble and splash particles do not render correctly when players or entities walk or swim.
|
Confirmed
|
|
||
| MCPE-239131 |
Enderman anger shaking animation is missing / does not play
|
Awaiting Response
|
|
||
| MCPE-239130 |
The Ender Dragon's death animation no longer plays correctly.
|
Duplicate
|
|
||
| MCPE-239121 |
Visual parity: Entity flame animation on Bedrock does not cover the full body compared to Java
|
Invalid
|
|
||
| MCPE-235716 |
Mobs no longer cast shadows in their death animation.
|
Duplicate
|
|
||
| MCPE-235696 |
Fire visual effect on entity model in bedrock edition does not match Java edition
|
Confirmed
|
|
||
| MCPE-235687 |
Blazes generate little smoke in the Bedrock Edition
|
Duplicate
|
|
||
| MCPE-235684 |
The mobs continue to move during their death animation.
|
Duplicate
|
|
||
| MCPE-235680 |
The animation of the flaming arrows in Bedrock has a visual glitch.
|
Confirmed
|
|