mojira.dev
MCPE-120140

Taking "fall damage" when not falling

My friend was trying to make a pillar of concrete powder then suddenly took three hearts of damage. She brushed it off but then "fell from a high place" despite not falling off of her pillar. Another friend in our server went to check on her and then watched as the exact same thing happened, and he confirmed that she had not fallen off of her pillar and had died while standing completely still. We've never had this problem before in the game until the update that came today, March ninth, 2021. We have reason to believe this update created or worsened more bugs than it fixed. 

Linked issues

BDS-12196 On a multi player world it’s so laggy that sometimes when you pillar up you glitch through and or randomly die. Resolved BDS-12261 Teleportation Glitch Resolved BDS-12264 Health Bug Resolved BDS-12537 Fall damage is broken when server-authoritative-movement is off Resolved BDS-13069 Cant bridge up to fast Resolved

Attachments

Comments 54

Possibly caused by the fix to MCPE-105490

Ean Alexander Schaan

I have been experiencing a form of this as well.

Can confirm!

Just had my thread closed for this issue. 

Yes, because when it is set to Resolved it refers to the ticket as opposed to the actual bug itself.

44 more comments

from what i’m aware, this is one of the reasons bedrock does not have a hardcore. we’re prone to a random fall damage glitch, meaning that the player may take fall damage randomly even when not moving.

Fixed in 1.20.60.20 Preview

[Mojang] Mega_Spud (Jay)

FYI we are splitting out the issue some have reported regarding taking fall damage when gliding with elytra, and will be using MCPE-136406 to track this. If you are still experiencing fall damage issues with elytra in the latest versions please head over to MCPE-136406 to leave a vote and add any new information.

No idea if this helps or not, but a while ago, I found a way to reproduce this consistently. I had a boat with an allay in it on a wall of blocks 4-5 blocks tall. I stood on the edge of the boat, so I was partially above the boat was on, partially in the air. The allay would start to nod its head, and I took consistent repeated fall damage. I assume what was happening and what may be happening here is that the game thought I should fall because I was partially in the air, and caused me to "fall", with the allay tracking that position. The game then realized I should be on the boat, and so teleported me there. My friend came to watch, and they saw me falling and teleporting back up. 

Save The Bedrock

I still get random Falldamge for no reason, on my Realm, so, affects 1.20.62

David Munnis Lucas

(Unassigned)

475080

Confirmed

Multiple

1.20.20.23 Preview, 1.18.0.27 Beta, 1.18.0.23 Beta, 1.17.30.24 Beta, 1.17.30.21 Beta, ..., 1.20.15 Hotfix, 1.20.30, 1.20.41 Hotfix, 1.20.50, 1.20.51 Hotfix

1.20.60.20 Preview, 1.20.60.23 Preview, 1.20.60

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