Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-311153 |
Endermen riding boats/minecarts aren't set on fire by flaming arrows
|
Fixed
|
|
|
|
| MC-306172 |
Golden dandelions don't work on baby hoglins
|
Fixed
|
|
|
|
| MC-305498 |
Rabbits do not rotate their heads when looking at the player
|
Awaiting Response
|
|
|
|
| MCPE-229887 |
Parity issue: The spear's hitbox inflation is smaller on Bedrock than on Java
|
Works As Intended
|
|
||
| MC-303514 |
Zombie horsemen dismount underwater, even though they're both undead
|
Works As Intended
|
|
||
| MC-303067 |
Players can charge with the spear and deal damage while dying
|
Fixed
|
|
||
| MC-303014 |
Zombie horses don't spawn in meadow biomes
|
Works As Intended
|
|
||
| MC-302923 |
Mobs do not gain extra attack reach from jabbing with the spear
|
Works As Intended
|
|
||
| MC-300692 |
Copper bars don't connect seamlessly to other copper bars of a different variant, or iron bars
|
Fixed
|
|
||
| MC-296127 |
The geyser room of trial chambers always has unoxidized copper bulbs
|
Confirmed
|
|
||
| MC-295928 |
Piglins do not dance after killing a hoglin
|
Cannot Reproduce
|
|
||
| MC-280132 |
Leaf litter generation is inconsistently interrupted by non-grass blocks
|
Fixed
|
|
||
| MC-278550 |
While flying in creative or spectator mode, the surface of water can prevent you from sprinting
|
Fixed
|
|
|
|
| MC-278031 |
Salmon that spawn together do not share the same type when spawning naturally
|
Works As Intended
|
|
||
| MC-278028 |
Using items underwater can force you to exit swimming mode
|
Fixed
|
|
|
|
| MC-277424 |
The pale garden can prevent trial chambers from spawning
|
Fixed
|
|
|
|
| MC-276319 |
Aquatic mobs fail to spawn naturally in superflat worlds
|
Confirmed
|
|
||
| MC-276270 |
Drowned that wield tridents don't adjust their aim for swimming/crawling players
|
Community Consensus
|
|
||
| MC-275462 |
Bats can spawn in unusual places, such as in woodland mansions and beneath trees
|
Fixed
|
|
|
|
| MC-274980 |
Blast protection does not protect from ravager roars
|
Community Consensus
|
|
||
| MC-274979 |
Blast protection does not protect from direct damage against wind charges
|
Works As Intended
|
|
||
| MC-274430 |
Wind burst can erratically launch the player when hitting shulker bullets
|
Confirmed
|
|
||
| MC-272345 |
Some trial spawners don't have an extra breeze out at once when ominous
|
Fixed
|
|
||
| MC-271455 |
When holding a fire aspect weapon in the mainhand, thrown tridents in the offhand will set mobs on fire
|
Fixed
|
|
|
|
| MC-271071 |
Trial chambers have missing copper grates in the tall transition room
|
Confirmed
|
|
||
| MC-270768 |
Bad omen can convert into raid omen in the Nether
|
Community Consensus
|
|
||
| MC-270536 |
Trial chamber powder snow rooms have missing powder snow near the ominous vault
|
Confirmed
|
|
||
| MC-270393 |
Extra mace damage could be accumulated while using the elytra
|
Works As Intended
|
|
||
| MC-270387 |
Wind burst can launch the player when deflecting ghast fireballs
|
Fixed
|
|
||
| MC-270348 |
Some slime trial spawners in trial chambers won't spawn slimes without player intervention
|
Fixed
|
|
||
| MC-270346 |
Copper grate pathways in trial chamber corridors sometimes have shattered generation
|
Confirmed
|
|
||
| MC-270329 |
Tuff bricks generate in the floors of atriums in trial chambers
|
Confirmed
|
|
||
| MC-269765 |
Mace damage does not reset after a hit while still falling
|
Fixed
|
|
|
|
| MC-269134 |
Baby wolves can no longer be fed to make them grow up faster
|
Fixed
|
|
|
|
| MC-268344 |
Breezes are not affected by the looting enchantment
|
Fixed
|
|
|
|
| MC-267968 |
Medium slimes from trial chamber spawners take damage incorrectly when first hit
|
Fixed
|
|
||
| MC-267497 |
Baby armadillos do not sound high pitched when curling up
|
Fixed
|
|
|
|
| MC-267484 |
The ender dragon's launch effect is not affected by netherite armor
|
Works As Intended
|
|
||
| MC-267454 |
Baby striders are visually the same size as normal striders
|
Fixed
|
|
|
|
| MC-266616 |
Breezes try to avoid fall damage when wandering, despite being completely immune to fall damage
|
Won't Fix
|
|
||
| MC-266615 |
Breezes barely look up or down when aiming to shoot
|
Confirmed
|
|
||
| MC-266586 |
Trial chambers can spawn directly inside the deep dark biome
|
Fixed
|
|
|
|
| MC-266557 |
The breeze sometimes moves around while attacking, interrupting its attack animation
|
Fixed
|
|
|
|
| MC-266546 |
Trial spawners don't have a designated tool to mine them
|
Works As Intended
|
|
||
| MC-266544 |
Chest minecarts from mineshafts can generate in trial chambers
|
Won't Fix
|
|
||
| MC-266490 |
Breezes do not avoid dangerous blocks when jumping
|
Confirmed
|
|
||
| MC-266469 |
When attacked, breezes sometimes stop pathfinding, jumping, or firing wind charges
|
Fixed
|
|
|
|
| MC-266442 |
Air pockets can generate within the water pools of trial chambers
|
Confirmed
|
|
||
| MC-266434 |
Dungeons can intersect trial chambers
|
Won't Fix
|
|
||
| MC-266431 |
Trial chambers intersect with the bedrock layer
|
Fixed
|
|