Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-310536 |
The category headers in the World Options screen are formatted inconsistently with other settings screens
|
Fixed
|
|
|
|
| MC-310130 |
Some ore/material blocks in the "Natural Blocks" Creative mode inventory tab are out of order
|
Confirmed
|
|
||
| MC-301784 |
A mannequin's default model is not always the same
|
Works As Intended
|
|
|
|
| MC-301783 |
Mannequins will not change poses when put underneath certain blocks
|
Invalid
|
|
||
| MC-300729 |
Incorrect or unusually obvious pixels on the weathered and exposed copper bars
|
Fixed
|
|
||
| MC-299144 |
The game crashes when loading a resource pack with an invalid shader on some AMD graphics
|
Fixed
|
|
||
| MC-297883 |
Rendering issues occur on some AMD graphics when running out of video memory
|
Community Consensus
|
|
||
| MC-296437 |
Items render behind effect icons and recipe book inside of the inventory
|
Fixed
|
|
|
|
| MC-296434 |
Unable to see items when hovering over them inside of a bundle
|
Fixed
|
|
||
| MC-296433 |
Happy ghast eye line direction does not match its facing direction
|
Won't Fix
|
|
||
| MC-296432 |
The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossible
|
Fixed
|
|
|
|
| MC-296427 |
Happy ghasts move/spin erratically when leashed to a fence
|
Fixed
|
|
||
| MC-296426 |
Text background lacks opacity over hotbar icons
|
Fixed
|
|
|
|
| MC-296422 |
Hitboxes render incorrectly inside of GUI screens
|
Duplicate
|
|
||
| MC-296421 |
Right-clicking a happy ghast equipped with a harness while crouching will play hand animation
|
Fixed
|
|
||
| MC-296277 |
Entities render incorrectly in GUIs while glowing and invisibility effects are applied
|
Duplicate
|
|
||
| MC-295658 |
Backside of the Menace and Home capes are not horizontally centered
|
Fixed
|
|
|
|
| MC-278842 |
Villagers can get stuck in front of or behind doors with certain block states
|
Community Consensus
|
|
||
| MC-278392 |
Swapping to an enchanted item during an attack preserves the damage of the first item but can apply the second item's enchantments
|
Duplicate
|
|
||
| MC-277128 |
Placement of the creaking heart in the creative mode inventory is awkward and/or incomplete
|
Invalid
|
|
||
| MC-277095 |
Creaking heart block break sound is noticably louder than its placement sound, even when deactivated
|
Invalid
|
|
||
| MC-277094 |
Pale oak hanging sign uses a totally different palette to the rest of the wood set
|
Fixed
|
|
|
|
| MC-277088 |
Creaking mob death particles use the creaking heart particles
|
Works As Intended
|
|
||
| MC-276598 |
The slot_highlight_front texture renders incorrectly behind with missing recipe items
|
Fixed
|
|
|
|
| MC-276337 |
Custom tooltip backgrounds are scaled incorrectly
|
Invalid
|
|
||
| MC-276336 |
Bundles can be used when already empty
|
Works As Intended
|
|
||
| MC-275882 |
Fishing rod item with a use_cooldown component goes on cooldown before one total usage is completed
|
Works As Intended
|
|
||
| MC-275803 |
Loss of context and functionality of a bundle with some items when tooltips are disabled
|
Duplicate
|
|
||
| MC-275797 |
The use_cooldown component only works for certain item interactions with entities
|
Confirmed
|
|
|
|
| MC-275796 |
The use_cooldown component does not work for item usage interactions on blocks
|
Confirmed
|
|
|
|
| MC-275375 |
Baby rabbit head position and pivot are too far back/low
|
Won't Fix
|
|
||
| MC-275359 |
Putting items in a bundle in creative can cause a desync making the bundle item flash
|
Duplicate
|
|
||
| MC-275338 |
Sprint particles can be seen if you mount a minecart (with no rail below it) while running
|
Fixed
|
|
||
| MC-275298 |
Blocks with special collision behavior have a larger detection range than previously
|
Fixed
|
|
|
|
| MC-275229 |
Minecarts behave strangely on bubble columns
|
Fixed
|
|
|
|
| MC-275219 |
Hand animation still plays in creative when trying to use minecarts inside each other on the same rail
|
Fixed
|
|
|
|
| MC-275214 |
Minecarts can rotate or shake aggressively on top of other minecarts when trying to settle
|
Confirmed
|
|
||
| MC-275035 |
The dig site in desert pyramids can be replaced by cave features
|
Won't Fix
|
|
||
| MC-274857 |
Changing off spectator mode while holding a map will show the map first and then with some delay your hands appear
|
Won't Fix
|
|
||
| MC-274828 |
Horse armor item and entity model tint affects the entirety of the textures
|
Fixed
|
|
||
| MC-274529 |
The oak, crimson, and warped sign item textures have inverted colors for the text
|
Community Consensus
|
|
|
|
| MC-274495 |
Old item translation strings for music disc descriptions go unused, confusing resource pack artists
|
Works As Intended
|
|
||
| MC-274461 |
Cats appear to be floating slightly above the player when sleeping on them in a bed
|
Community Consensus
|
|
||
| MC-274406 |
The cape of a player moves up towards their back when sleeping
|
Confirmed
|
|
||
| MC-274403 |
Entities can be invisible after traveling through a gateway to players already on the other side until rejoin
|
Duplicate
|
|
||
| MC-274281 |
The chests of donkeys and mules have two front faces
|
Confirmed
|
|
|
|
| MC-274263 |
Bee idle animation is different across Bedrock and Java
|
Confirmed
|
|
||
| MC-274262 |
The right/left front legs, back legs, and horns of a ravager cannot be independently retextured
|
Invalid
|
|
||
| MC-274261 |
The legs of a sheep and its wool cannot be independently retextured
|
Invalid
|
|
||
| MC-274259 |
The right/left chests of a donkey or mule cannot be independently retextured
|
Invalid
|
|