Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-306456 | The game crashes when an entity is outside the world height limits |
Fixed
|
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| MC-306454 | The legs of baby striders detach from their bodies when attacked |
Fixed
|
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| MC-306312 | Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect |
Fixed
|
|
||
| MC-306311 | Some royal cat subtitles are displayed as raw translation keys |
Fixed
|
|
||
| MC-306310 | The “minecraft:entity.pig_big.eat” sound event is displayed as a raw translation key |
Confirmed
|
|
||
| MC-306309 | Some new animal sound variants are missing |
Fixed
|
|
||
| MC-306308 | Airborne baby axolotls t-pose |
Won't Fix
|
|
||
| MC-306307 | Baby axolotls don’t have smooth transitions when beginning to play dead, unlike adult axolotls |
Won't Fix
|
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||
| MC-306304 | The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move |
Fixed
|
|
||
| MC-306302 | The helmet textures of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset and textured inconsistently with regular helmets |
Confirmed
|
|
||
| MC-306301 | The heads of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are too large, causing their limbs to clip into their heads |
Won't Fix
|
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| MC-306300 | The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float |
Fixed
|
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|
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| MC-306299 | The generic hurt sound is sampled into the picky chicken’s death sound |
Fixed
|
|
||
| MC-306222 | Some strings introduced in 26.1 Snapshot 6 are grammatically incorrect |
Fixed
|
|
|
|
| MC-306119 | You can continue using items while opening your inventory |
Confirmed
|
|
||
| MC-306045 | Primed TNT can be knocked back using spear jab and charge attacks |
Confirmed
|
|
||
| MC-306044 | Knockback dealt to entities is based on the player’s look direction instead of relative position, causing illogical knockback in some situations |
Won't Fix
|
|
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| MC-305987 | Baby axolotls are visually offset from their hitboxes |
Awaiting Response
|
|
||
| MC-305986 | “subtitles.entity.baby_chicken.hurt” displays as a raw translation key |
Fixed
|
|
||
| MC-305497 | Crafting recipes for name tags aren’t shapeless |
Works As Intended
|
|
||
| MC-305496 | Baby pigs aren’t referred to as “Piglets” within closed captions |
Works As Intended
|
|
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| MC-304874 | The "options.textureFiltering.anisotropic.tooltip" string is missing a hyphen between the words "hardware" and "based" |
Confirmed
|
|
||
| MC-304873 | The "options.textureFiltering.rgss.tooltip" string is missing a hyphen between the words "shader" and "based" |
Confirmed
|
|
||
| MC-304177 | Items held in the off hand flail more intensively while charging with spears |
Won't Fix
|
|
||
| MC-304176 | Arms holding loaded crossbows harshly snap to new positions when performing spear jab attacks |
Confirmed
|
|
||
| MC-304174 | Right-clicking on tamed nautiluses or zombie nautiluses that don't have saddles opens the nautiluses' inventory instead of allowing you to mount them |
Fixed
|
|
||
| MC-304172 | The sounds for equipping saddles or nautilus armor onto nautiluses through the inventory are noticeably louder than normal |
Confirmed
|
|
||
| MC-304167 | The hand animation isn’t played when opening the inventories of nautiluses or zombie nautiluses by right-clicking while holding pufferfish |
Confirmed
|
|
||
| MC-304165 | Camel dash and recover sounds no longer play when dashing with camels after they were previously sitting |
Confirmed
|
|
||
| MC-304164 | The hand animation no longer plays when mounting camels or camel husks |
Confirmed
|
|
||
| MC-304162 | The hand animation is played when right-clicking on untamed nautiluses or zombie nautiluses |
Fixed
|
|
||
| MC-303944 | Knockback attacks produce double sounds while the player is in the false sprinting state |
Fixed
|
|
||
| MC-303941 | There is no horse armor outline sprite for the smithing table |
Confirmed
|
|
||
| MC-303659 | Elements within the language menu are not selected in order when using the TAB key |
Fixed
|
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| MC-303656 | Placing blocks in empty chunk sections inside loaded chunks shows the chunk fade animation |
Fixed
|
|
||
| MC-303654 | Closed captions of parched show as strays |
Fixed
|
|
||
| MC-303427 | The lunge enchantment doesn’t work in creative mode if you have 6 or less hunger points |
Fixed
|
|
||
| MC-303406 | Players cannot sneak to the very edges of blocks while movement keys are held |
Won't Fix
|
|
||
| MC-303405 | You can attack entities diagonally through solid blocks using spears |
Fixed
|
|
||
| MC-303404 | You can damage entities while charging with spears in spectator mode |
Fixed
|
|
||
| MC-303399 | Entities inside chest boats or rafts are positioned too close to the chests |
Confirmed
|
|
||
| MC-303398 | The animation of the torso and opposite arm when using a spear's jab attack is unnaturally slow and doesn't match the animation speed of the hand holding the spear |
Works As Intended
|
|
||
| MC-303397 | Selected items in the statistics menu render their tooltips even when not visible on the screen |
Confirmed
|
|
||
| MC-303396 | The search fields in the resource and data pack menus aren’t automatically selected when opening the menus via keyboard navigation |
Fixed
|
|
|
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| MC-303395 | You cannot double-click on server regions within the realms select region menu to select them |
Fixed
|
|
|
|
| MC-303393 | Double-clicking to collect all items of the same kind at the mouse cursor is now overly sensitive |
Confirmed
|
|
||
| MC-302924 | Players can no longer be invited to realms |
Fixed
|
|
||
| MC-302909 | The hand animation no longer plays when taking or swapping items from shelves |
Confirmed
|
|
||
| MC-302899 | Entity hitboxes display small dots at the bottom center |
Works As Intended
|
|
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| MC-302896 | The “minecraft:entity.nautilus.dash” sound isn’t played when quickly pressing the space bar while riding nautiluses |
Confirmed
|
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