Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-311640 |
Drowned in water fail to acquire players on land as targets
|
Duplicate
|
|
||
| MC-311613 |
Water seen from behind clouds now renders some faces dark with the "Improved Transparency" option enabled
|
Confirmed
|
|
||
| MC-311583 |
Riding saddled pigs with carrots on sticks in boats carried by happy ghasts causes severe desyncs
|
Fixed
|
|
|
|
| MC-311577 |
Opening the links from the "Report Bugs" and "Give Feedback" buttons in the browser does not work
|
Cannot Reproduce
|
|
||
| MC-311482 |
Kelp and seagrass can generate floating on submerged beached shipwrecks
|
Fixed
|
|
|
|
| MC-311124 |
The player's interaction animation stutters when the game is frozen
|
Fixed
|
|
|
|
| MC-311088 |
Floating grass can generate in villages
|
Duplicate
|
|
||
| MC-311011 |
Modifying motion data of a projectile stuck in the ground causes it to desync
|
Won't Fix
|
|
||
| MC-311008 |
All mobs stutter when they move their heads in the vertical direction
|
Fixed
|
|
|
|
| MC-310627 |
Summoning a block-attached entity with a command logs an error
|
Confirmed
|
|
||
| MC-310624 |
Fluids sometimes do not flow into monster rooms even when not intersecting chunk borders
|
Confirmed
|
|
||
| MC-310534 |
Floating grass can generate in abandoned camps
|
Confirmed
|
|
||
| MC-306895 |
Stone ghost blocks after placing a fossil feature with commands
|
Duplicate
|
|
||
| MC-306894 |
Nether ground vegetation can generate floating over bastion remnants
|
Confirmed
|
|
||
| MC-306893 |
Basalt pillars can again spawn inside of and replacing parts of nether fortresses
|
Duplicate
|
|
||
| MC-306892 |
Jungle trees can generate leaves far enough from the tree trunk that they decay
|
Confirmed
|
|
||
| MC-299460 |
Saddled pigs in boats carried by happy ghasts can cause a desync when unequipping a carrot on a stick
|
Fixed
|
|
||
| MC-296909 |
It is impossible to leash a mob to a baby mob
|
Works As Intended
|
|
||
| MC-296488 |
Dried ghasts can generate floating
|
Won't Fix
|
|
||
| MC-295678 |
Translucent blocks above water flicker when crossing chunk borders
|
Fixed
|
|
||
| MC-298489 |
Elytra's durability is consumed when sinking/swimming/floating after flying into water
|
Community Consensus
|
|
||
| MC-280491 |
GL_INVALID_OPERATION error message has a typo
|
Won't Fix
|
|
||
| MC-280490 |
OpenGL errors are spammed in the log randomly
|
Fixed
|
|
||
| MC-280326 |
When teleporting across dimensions an error is often thrown
|
Fixed
|
|
|
|
| MC-280324 |
Game crashes when entering the end from the nether
|
Fixed
|
|
||
| MC-280322 |
Game crashes when trying to render a breeze
|
Fixed
|
|
|
|
| MC-280250 |
Projectiles sometimes desync when thrown or shot while moving
|
Fixed
|
|
|
|
| MC-280229 |
Projectiles still stutter after hitting blocks over larger distances
|
Confirmed
|
|
||
| MC-280084 |
A certain sequence of actions can create working ghost tools/weapons/items
|
Duplicate
|
|
||
| MC-279932 |
Beacon beam disappears and reappears when approaching it
|
Fixed
|
|
||
| MC-279765 |
A certain contraption can be used to create lighting glitches
|
Community Consensus
|
|
||
| MC-279660 |
Lighting breaks at certain ruined portals when going in certain directions
|
Community Consensus
|
|
||
| MC-279591 |
"Player moved wrongly" spam when sprinting against a moving piston
|
Won't Fix
|
|
||
| MC-279414 |
Flying far away in spectator mode and switching to creative softlocks the game for a while
|
Fixed
|
|
|
|
| MC-279411 |
Some types of mobs consistently jump into lava in a certain setup
|
Community Consensus
|
|
||
| MC-279395 |
Trees can generate floating over ruined portals
|
Fixed
|
|
|
|
| MC-279359 |
Minecart clusters on rails bounce back when pushed in north and west directions
|
Won't Fix
|
|
||
| MC-279236 |
Flying into water with an elytra puts the player into an erroneous state
|
Fixed
|
|
|
|
| MC-279144 |
OutOfMemory crash when continuously teleporting to other dimensions and back
|
Community Consensus
|
|
||
| MC-279070 |
Buttons can generate on the side of cobwebs in abandoned villages
|
Duplicate
|
|
||
| MC-279069 |
End crystals placed on anything else than bedrock in the end periodically extinguish and relight their fires, producing a severe flickering effect
|
Community Consensus
|
|
||
| MC-279068 |
Everything flickers when exposed to block light sources
|
Works As Intended
|
|
||
| MC-279059 |
Spiders and cave spiders receive damage from falling into cobwebs only at specific heights
|
Community Consensus
|
|
||
| MC-279030 |
Flying through movement-slowing blocks in spectator and changing to survival outputs warning
|
Fixed
|
|
||
| MC-279022 |
Strongholds and trial chambers can intersect each other
|
Duplicate
|
|
||
| MC-278904 |
Flying around fast in large bodies of water while having the pie chart open generates log spam
|
Invalid
|
|
||
| MC-278899 |
Leaving the game while having the pie chart open generates log spam
|
Invalid
|
|
||
| MC-278755 |
Teleporting far away while riding an entity softlocks the game
|
Fixed
|
|
|
|
| MC-278738 |
Axolotls rapidly shake when adjusting their rotation
|
Community Consensus
|
|
||
| MC-278557 |
Exiting a spinning boat and then inserting a mob makes its head spin forever
|
Fixed
|
|