Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| BDS-23085 |
Custom Music Discs don't display their "Now Playing" message when played in a jukebox.
|
Awaiting Response
|
|
||
| BDS-23084 |
Custom items using "replace_block_item" in block placer component don't play a swing animation.
|
Awaiting Response
|
|
||
| BDS-23083 |
Testfor command doesn't apply lang keys for custom entities.
|
Awaiting Response
|
|
||
| MCPE-220315 |
Ray Tracing can only be enabled while loaded in a world
|
Duplicate
|
|
||
| MCPE-220313 |
"Allow In-game Graphics Mode Switching" must be toggled on for PBR textures to load with Ray Tracing
|
Fixed
|
|
||
| MCPE-194362 |
Chunks Flickering With Ray Tracing
|
Duplicate
|
|
||
| MCPE-168100 |
New Decorated Pot Model Still Renders Incorrectly With Ray Tracing
|
Duplicate
|
|
||
| MCPE-167174 |
Decorated Pots can't use PBR textures
|
Won't Fix
|
|
||
| MCPE-167172 |
Decorated Pots Have Z-Fighting Issues With Ray Tracing
|
Duplicate
|
|
||
| MCPE-163622 |
Albedo colour arrays in texture sets display as completely black
|
Fixed
|
|
||
| MCPE-162688 |
Moon emits sunlight at night with Ray Tracing
|
Duplicate
|
|
||
| MCPE-162107 |
Loading an RTX resource pack crashes the game
|
Fixed
|
|
||
| MCPE-161751 |
Display driver crash after idling in menu with Ray Tracing
|
Won't Fix
|
|
||
| MCPE-159488 |
Lights are displaced from their source in RTX
|
Fixed
|
|
||
| MCPE-159485 |
Several emissive blocks have incorrect point lights with Ray Tracing
|
Fixed
|
|
||
| MCPE-159474 |
Clouds experience render errors and jitter with Ray Tracing
|
Confirmed
|
|
||
| MCPE-159473 |
Some areas of the world render incorrectly with Ray Tracing when Render Clouds is on
|
Confirmed
|
|
||
| MCPE-159471 |
Heightmap edges are no longer seamless when padding is set to 0
|
Fixed
|
|
||
| MCPE-156461 |
Waterlogged Blocks Render Incorrectly on chunk edges
|
Duplicate
|
|
||
| MCPE-156119 |
Block breaking texture occasionally starts rapidly flashing with RTX/ray tracing enabled
|
Confirmed
|
|
||
| MCPE-155625 |
Darkness Effect does not function correctly with Ray Tracing
|
Confirmed
|
|
||
| MCPE-155572 |
Ray Tracing Sun Azimuth can no longer be adjusted
|
Invalid
|
|
||
| MCPE-153963 |
Ray Traced entities shimmer during movement with DLSS
|
Confirmed
|
|
||
| MCPE-153958 |
Sun's Ray Traced Point of Emission no longer changes position according to time of day
|
Fixed
|
|
||
| MCPE-153053 |
All blocks are shiny upon activating Ray Tracing after loading a world
|
Duplicate
|
|
||
| MCPE-152645 |
Engine switches to DX11 after quitting a world with RTX on, disabling DXR
|
Fixed
|
|
||
| MCPE-151923 |
Frogspawn renders incorrectly with RTX/ray tracing enabled
|
Confirmed
|
|
||
| MCPE-145618 |
Bad performance with Ray Tracing and new world generation
|
Cannot Reproduce
|
|
||
| MCPE-145467 |
Ray Tracing denoiser causes a major reduction in Reflection, Shadow and Ambient Occlusion quality
|
Confirmed
|
|
||
| MCPE-144791 |
Falling blocks are invisible with RTX/ray tracing enabled
|
Confirmed
|
|
||
| MCPE-139662 |
[Experimental] Chunks in mountains incorrectly cull
|
Duplicate
|
|
||
| MCPE-139002 |
Bow is darkened when Ray Tracing is on
|
Confirmed
|
|
||
| MCPE-136281 |
Maps and Items placed in Glow Item Frames don't emit light with Ray Tracing on
|
Confirmed
|
|
||
| MCPE-133050 |
Banner displays a random pattern with specific resource packs applied with Ray Tracing
|
Confirmed
|
|
||
| MCPE-132747 |
Horse Base Coat Texture is completely black with Ray Tracing on
|
Fixed
|
|
||
| MCPE-132021 |
Candles don't accept PBR Textures
|
Fixed
|
|
||
| MCPE-129315 |
Fishing rod line becomes offset with RTX/ray tracing enabled
|
Confirmed
|
|
||
| MCPE-129202 |
Skybox retains location despite time being changed with Ray Tracing on and Beautiful Skies turned off
|
Community Consensus
|
|
||
| MCPE-126118 |
Custom volumetric fog loads incorrectly in custom biomes
|
Cannot Reproduce
|
|
||
| MCPE-125936 |
Powder Snow fog shows the skybox instead of a solid colour with RTX/ray tracing enabled
|
Confirmed
|
|
||
| MCPE-125925 |
Spyglass causes several render errors when used with RTX/ray tracing enabled
|
Confirmed
|
|
||
| MCPE-124562 |
PBR textures load incorrectly when toggling full screen
|
Fixed
|
|
||
| MCPE-122733 |
Toggling RTX/ray tracing is much slower
|
Confirmed
|
|
||
| MCPE-121746 |
Cave Vines Render Incorrectly With Ray Tracing On
|
Confirmed
|
|
||
| MCPE-121412 |
Doors are darkened with Ray Tracing on
|
Confirmed
|
|
||
| MCPE-120037 |
Framed maps have a rendering error with Ray Tracing
|
Confirmed
|
|
||
| MCPE-119972 |
Blocks with flipbook textures don't animate their PBR textures
|
Cannot Reproduce
|
|
||
| MCPE-119941 |
The transparent parts of an entity's texture stop particles from rendering with Ray Tracing on
|
Confirmed
|
|
||
| MCPE-119906 |
Tallgrass and Spore Blossoms emit light even when specified not to with Ray Tracing on
|
Confirmed
|
|
||
| MCPE-119904 |
Chunk culling causes light leaks underground in caves with Ray Tracing on
|
Won't Fix
|
|