Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-252157 |
'CustomName' NBT tag still prevents wardens from digging down
|
Fixed
|
|
|
|
| MC-252071 |
Warden still detects after death if signal is traveling before death
|
Fixed
|
|
|
|
| MC-252038 |
Warden attacks immediately if hit during emerging animation
|
Fixed
|
|
|
|
| MC-251824 |
Wardens aren't angered by being hit with damageless projectiles
|
Fixed
|
|
|
|
| MC-251736 |
Reflected ghast fireball cannot hit the ghast
|
Fixed
|
|
|
|
| MC-251690 |
Wardens can spawn on any non-full block, as long as it's solid
|
Fixed
|
|
|
|
| MC-251652 |
Warden emerge/roar/sonic charge/dig animation (and possibly other similar animations) don't start unless the player looks at the Warden first
|
Fixed
|
|
|
|
| MC-251650 |
Iron golems can spawn on non spawnable blocks such as leaves, glass, sea lanterns, etc.
|
Fixed
|
|
|
|
| MC-251646 |
"death.attack.sonic_boom.item" displays raw translation string (is untranslated)
|
Fixed
|
|
|
|
| MC-251641 |
Game crash regarding warden anger
|
Fixed
|
|
|
|
| MC-251639 |
Warden emerging particles don't match up with block they emerge on the entire way
|
Fixed
|
|
|
|
| MC-251601 |
Darkness rendering incorrectly when reloading the game
|
Fixed
|
|
|
|
| MC-251594 |
Leads are leashed too high on allays
|
Fixed
|
|
|
|
| MC-251500 |
Wardens ignore PersistenceRequired and dig away
|
Fixed
|
|
|
|
| MC-251412 |
Warden afflicting Darkness to players in the same team
|
Fixed
|
|
|
|
| MC-251336 |
Darkness fog flashes at high duration values
|
Fixed
|
|
|
|
| MC-251323 |
Mobs target emerging warden/ warden faces attacking mob while emerging if dealt melee damage
|
Fixed
|
|
|
|
| MC-251321 |
Warden can be pushed by explosions while emerging
|
Fixed
|
|
|
|
| MC-251029 |
Warden froze and stopped being hostile towards the player
|
Fixed
|
|
|
|
| MC-250966 |
Dying to the warden's sonic boom doesn't count as the warden's kill
|
Fixed
|
|
|
|
| MC-250948 |
Warden's ranged attack is no longer affected by the game's difficulty
|
Fixed
|
|
|
|
| MC-250357 |
Sculk sensors and Wardens detect when a player holds up a shield
|
Fixed
|
|
|
|
| MC-250353 |
Warden cannot spawn on a single snow layer like other mobs
|
Fixed
|
|
|
|
| MC-250319 |
Warden approaches sounds still plays, despite the doWardenSpawning gamerule is disabled
|
Fixed
|
|
|
|
| MC-250295 |
Allay's head does not rotate to where it looks
|
Fixed
|
|
|
|
| MC-250272 |
Warden spawns in blocks that have no collision
|
Fixed
|
|
|
|
| MC-250245 |
Warden sonic boom attacks can hit player even if the player has entered another dimension
|
Fixed
|
|
|
|
| MC-250183 |
Warden continues to roar when angered by an ignited creeper
|
Fixed
|
|
|
|
| MC-250163 |
Warden can still detect things after it dies
|
Fixed
|
|
|
|
| MC-250157 |
Warden doesn't take Thorns damage with sonic boom attack
|
Works As Intended
|
|
|
|
| MC-250145 |
Warden/frogs continue animations when the game is paused
|
Fixed
|
|
|
|
| MC-250130 |
Warden ignore NoAI property
|
Cannot Reproduce
|
|
|
|
| MC-250095 |
Wardens can spawn in very narrow places, causing them to suffocate
|
Fixed
|
|
|
|
| MC-250094 |
Wardens ignore /kill execution whilst they're emerging or digging
|
Fixed
|
|
|
|
| MC-250041 |
Wardens can spawn outside of world border
|
Fixed
|
|
|
|
| MC-250040 |
Wardens can hear mobs beyond the world border
|
Fixed
|
|
|
|
| MC-250039 |
Wardens can get angry at mobs outside world border
|
Fixed
|
|
|
|
| MC-249966 |
Warden can stop chasing a target it just roared at
|
Fixed
|
|
|
|
| MC-249910 |
Warden "Nearby Closest" sound is unused
|
Fixed
|
|
|
|
| MC-249888 |
Warden is not angered when hit by a blaze fireball
|
Fixed
|
|
|
|
| MC-249816 |
Warden's hitbox doesn't adjust when emerging and digging
|
Fixed
|
|
|
|
| MC-249785 |
Warden can be pushed when emerging and digging
|
Fixed
|
|
|
|
| MC-249727 |
Wardens stop sensing vibrations after world reload
|
Fixed
|
|
|
|
| MC-249679 |
Incorrect activation of warden's sniffing animations and behavior
|
Fixed
|
|
|
|
| MC-249674 |
Wardens forget their targets on world reload
|
Fixed
|
|
|
|
| MC-249664 |
Warden despawns when far away
|
Fixed
|
|
|
|
| MC-249663 |
The subtitles of some parrot imitation sounds are inconsistent with the original sounds' subtitles
|
Fixed
|
|
|
|
| MC-249634 |
Warden's sniffing behavior continues after being distracted
|
Fixed
|
|
|
|
| MC-249530 |
Warden's hitbox shows up in peaceful difficulty
|
Fixed
|
|
|
|
| MC-249526 |
Sculk shriekers are not activated when the player is riding something
|
Fixed
|
|
|