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MCPE-44344

No wandering Illager patrols

We've seen no wandering illager patrols at all. We can get bad omen attacking a illager tower, but we never see any of them just hunting for the player  ou in the open anymore, and we miss that!

Linked issues

MCPE-43309 Pillager patrols not spawning Resolved MCPE-45530 No Pillagers Since 1.11.1 Resolved MCPE-45766 no pillagers Resolved MCPE-45888 Pillager patrol not spawning Resolved MCPE-46168 No more pillager patrols Resolved

Attachments

Comments 78

Patrols do spawn but there are conditions needed for the patrol to spawn.

Illager patrols spawn around 24–48 blocks away from player (or more than 48 block away from player if in village) in plains, taiga,desert, savanna, snowy taiga, and giant tree taiga, biomes, as well as their variants on sand, grass block, podzol, coarse dirt or on snow. Although villages can generate in snowy tundra, illager patrols cannot spawn there. They can also spawn in giant tree taiga biomes, although villages cannot generate there.

On Easy difficulty, illager patrols can only spawn at light level 0–7 on the surface. On normal and hard difficulty, illager patrol can spawn in any light level. Illager patrols spawn naturally after five in-game days, then after a delay between 5–6 minutes an attempt will be made to spawn an illager patrol (20% chance of success), repeating the delay and spawn attempts.

Maybe this is what they are supposed to be doing, but we haven't seen one illager patrol at all in the latest beta.  The village 8s half desert half mountain.

But, i found pillager patrol in beta 1.11.0.9.
Its likely pillager patrol can only spawn if player stay in the same chunk.

But if the player stays near a successful village, hostile mobs won't spawn.

 

There is something that change from. 6 to .9 spawn wise, I think. I recall one of the notes saying they decreased the possibility of illager patrols spawning... Maybe that somewhat broke hostile mob spawns?

 

I KNOW that I won't see hostile mobs unless I move 60 or 70 blocks away from our village, and if another person is playing at the same time, they ALSO need to leave the village for hostile move to spawn properly.

 

We forget to sleep since we never see phantoms, and everything we go exploring, that night we each end up with 4 phantoms trying to get us.

 

I hope this gets fixed before they finalize this update, because it makes survival play very wonky.

 

You shouldn't have to leave a village area to get hostile mob spawns or illager patrols.

@Gary Tabar I made an experiment yesterday and one spawned luckily the patrol captain is a vindicator.

68 more comments
Euwill Eusebio

In my opinion I believe that the behavior of the Pillager patrols just standing there staring at you until you get closer is intentional. I believe so because they do this exactly like in Java edition. They spawn, walk to your location or to a nearby village, and then the entire party freezes in place to turn to look at you when you approach to them, and then finally attacking you when you get closer.

Closing as Fixed because patrols are spawning more frequently since 1.13.0 was released. We think it was fixed as a side effect of the fix for pillagers not spawning at outposts.

... i have see my first patroile after teh update

Since the Nether Update, I have only seen one patrol on our realm. I play almost every day and seeing only one patrol, over several months and after many hours of play, makes me think that there may still be a bug on realms.

Zachary Barnett

I haven't seen a full patrol for a very long time. I've only seen 1 pillager patrol, and it's not the patrol captain. I think I've only seen two, maybe three since 1.19 update.

Gary Tabar

(Unassigned)

214746

Community Consensus

Windows

laest

1.11.0.9 Beta, 1.11.4, 1.13.0.2 Beta, 1.12.0

1.13.0

Retrieved