mojira.dev
MCPE-44344

No wandering Illager patrols

We've seen no wandering illager patrols at all. We can get bad omen attacking a illager tower, but we never see any of them just hunting for the player  ou in the open anymore, and we miss that!

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Patrols do spawn but there are conditions needed for the patrol to spawn.

Illager patrols spawn around 24–48 blocks away from player (or more than 48 block away from player if in village) in plains, taiga,desert, savanna, snowy taiga, and giant tree taiga, biomes, as well as their variants on sand, grass block, podzol, coarse dirt or on snow. Although villages can generate in snowy tundra, illager patrols cannot spawn there. They can also spawn in giant tree taiga biomes, although villages cannot generate there.

On Easy difficulty, illager patrols can only spawn at light level 0–7 on the surface. On normal and hard difficulty, illager patrol can spawn in any light level. Illager patrols spawn naturally after five in-game days, then after a delay between 5–6 minutes an attempt will be made to spawn an illager patrol (20% chance of success), repeating the delay and spawn attempts.

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Maybe this is what they are supposed to be doing, but we haven't seen one illager patrol at all in the latest beta.  The village 8s half desert half mountain.

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But, i found pillager patrol in beta 1.11.0.9.
Its likely pillager patrol can only spawn if player stay in the same chunk.

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But if the player stays near a successful village, hostile mobs won't spawn.

 

There is something that change from. 6 to .9 spawn wise, I think. I recall one of the notes saying they decreased the possibility of illager patrols spawning... Maybe that somewhat broke hostile mob spawns?

 

I KNOW that I won't see hostile mobs unless I move 60 or 70 blocks away from our village, and if another person is playing at the same time, they ALSO need to leave the village for hostile move to spawn properly.

 

We forget to sleep since we never see phantoms, and everything we go exploring, that night we each end up with 4 phantoms trying to get us.

 

I hope this gets fixed before they finalize this update, because it makes survival play very wonky.

 

You shouldn't have to leave a village area to get hostile mob spawns or illager patrols.

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@Gary Tabar I made an experiment yesterday and one spawned luckily the patrol captain is a vindicator.

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It's Gary....lol! Did you try it near a very populated village? I think ours has like 50 villagers now... We saw 4 iron golems, so I think we have over 50.

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Affected 1.11.1. I haven't seen them for a while since the latest update release.

[Mod] LateLag

They're just rare...

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I suggest increase spawning rate into day and night in hard difficulty level. They should work it out for easy and normal modes. As a example for easy mode, patrol encounter on day is rare and none at night that have plenty of hostile mobs around.

Rare isn't good for veteran/ adventurous players that are up for it. We could enjoy additional hostile activity on day time. We have plenty of ground and flight hostile at night.

This is just my suggestion. I hope illager patrols come around often in later update.

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Never had this problem at all. I've had Patrols come and attack me on uncommon occasions. (1.11.1)

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Have not seen one in hard difficulty as many in game days as possible. Nothing on easy and normal modes, too.

XB1X 1.11.2

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We switched to Java, and the issue is completely gone, so the problem is the bedrock mob Cap, imho.

So we can either get the interface and optimisations of bedrock, or the proper mob spawning of java.

Much as we hated to do it, we are back to Java until they change mob spawning on PC bedrock.

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@Gary Tabar Have you tried making a test world on Bedrock and wait for 5 ingame days for a patrol to spawn? As I said before, one spawned with the vindicator is the patrol captain so I guess you should try it.

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There has has been a change on iOS. Previously I was seeing patrols regularly and within the village boundary. With the lastest update they are extremely rare with just one sighting in the distance after many, many games days on hard mode.

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Tried another test with over 50+ in game days on hard mode with zero sighting.

I have seen few times from previous update 1.11.
I suspected people can't handle it that the developer had to turn it down to rare. Lava kill or trap it and kill with something that won't trigger raid.

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Also, i have had flatten land 8 chunk radius in survival. So, i know they wont be stuck or fall into the cave or water pool.

I tested my world created in 1.9 and the other newly created 1.11.2. There was no difference.

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Eyeth if it has been wound down to rare then fair enough.. would they release that info in the release notes as a data change?

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No, not everything. 🙂

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i don't think the spawns have been rarified, they don't seem to happen at all. did an hour of testing, no spawns. flat world too, so... more over, before the patch, that world was spawning patrols. about one a day if i remember correctly.

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To verify this, patrols don't spawn in flat worlds but I haven't done this to an infinite world type yet.

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We are seeing the same issue in about 20 hours in a new world. No illager patrols at all.

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100+ days infinite world type hard difficulty with 0 sighting in survival. As dcn pointed out, it might not spawn at all.

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I have tested kill command in creative showing no illager patrol being killed in chat for a good while.

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@Gary Tabar Maybe you should put beta 1.12.0.4, 1.11.1 and 1.11.2 to the Affects Version/s.

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Me too been playing my hard infinite world for about 3 irl days now, we’ll over a month Minecraft days. Haven’t seen a single patrol. Not one. I do live in a player made village, but even when I go thousands of blocks away I don’t see them. I can still get bad omen when I attack pillager bases, but even then the pillagers don’t respawn after I clear the bases out. It’s very frustrating. I’m on bedrock Xbox one

 

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This should be linked/merged with MCPE-45530. This ticket is marked as applicable to the beta but some are commenting on the current release. 1.11.0 pillagers were spawning almost too much. 1.11.1 they dramatically changed for many people.

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Affect 1.11.1, 1.11.2

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Okay, I finally see 3 patrols spawned as cave and killed by drop from mob grinder built with... WOOD PLANKS! I sealed cave spawn within 4 chunk and surface spawn within 8 chunk.

It's very rare in hard mode I think it's not enough. Spawn conditions need some work as in fact it can spawn on wood variants and stone variants which might explain some reports about disappearing villagers inside buildings when the player is far enough.

I have yet see any patrol spawns on surface of grass, sand, and stone so far. It may be rare but not quite enough for hard difficulty.

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Still not fixed in the latest win 10 bedrock beta

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@Gary Tabar

Update Affects version(s) by adding versions in Affects version/s field. There is Edit button by Details section.

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Using XBox One on Normal

I have only seen one patrol, on the surface in water crossing a river, at the very beginning when the update dropped.  Since then I have well over 75 in game days and I have not seen one.  If this is not a bug, then the percentage is to small (20% chance every 5 in game days) and should be upped to 25 or 30%; I understand it is something you don't want overdone but not sure the balance is there (if this is not a bug).  

Patrols should not spawn below level 30 in a cave or mine.  Best if they only spawn on the surface or in caves/mines near the surface, as homage toward a realistic patrol tactic.

Edit Add: Agree with comment above, no value in spawning patrols at night.  There is already enough dangers and mobs to contend with to add on top of that a hostile patrol.  Technically, in that world environment, patrolling at night would be a challenge for the patrollers themselves...yes I appreciate a more realistic approach to the game in this case.

 

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the Labels are "awaiting-confirmation".

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Affects 1.11.4

Game seems to favoring cave spawn than surface spawn on normal and hard difficulty. I have yet see one patrol spawn on surface since I built a mob grinder. Patrols has been spawning in mob grinder which works as cave spawn.

It would NOT spawn on grass, sand, wood, and stone with the sky block across it 24+ blocks away from player.

Pillager outpost would NOT respawn with any light level on normal and hard difficulty. I filled a large ceiling across spawnable area above the outpost building. Pillagers/captains were respawning outstandingly.

What happens to the surface spawn?

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Marked as Community Consensus.

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Wiki mentioned that patrols spawn on surface which makes sense to keep them from spawning inside the buildings. However, I have 100+ patrols spawned from the mob grinder on all difficulties. I imagine one day one of the patrols spawn in a trading room and killing all villagers when the player moves enough distance (48 blocks if in village or 24 blocks without village).

Should not they spawn under roof via cave spawn?

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I don't know if here's the place to comment this, but I have found a pillager outpost in my world, and there's too few pillagers, only 4. So, I tried to change game difficulty to peaceful, and again to hard to see if can spawn more pillagers. But I can't see any pillager spawning. So, I've tried to take a look in criative mode, and figure it out pillagers in Outpost are only spawning at night. And for me, this is really strange! I don't know why, but I think that is a too low spawn rate during the day. Other thing that I see is the same as @Eyeth said, sometimes 2 pillagers (only two) appear in my mob grinder, so the pillagers spawn are really broken

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I'm playing on a realm on my Switch and I haven't seen a pillager patrol in about a month. I recently found a couple of pillager outposts and now I haven't seen any pillagers spawn at them aside from the initial batch either.

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Playing on Win10 and I have not seen a Pilliager Patrol since just when the feature was introduced. Got one patrol then but none since. 

I play on world that was made when Aqautic update first came out 1.4 I have wondered if that had something to do with it but I have been newly generated  chucks and still no patrols. 

Fiti

So far i have only seen one patrol on my world, the world was created when the 1.11 update came out so it’s possible for the patrols to spawn, its just super rare

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I've played at least 100+ in game days with a village close to my spawn point (enough time to buy >750 emeralds, redesign the whole city for safety and add multiple buildings) and I had a patrol spawn very soon after the 1.11.x patch was released on the Nintendo Switch but have seen none since then so it feels like something isn't working too well.  Are they really supposed to be this rare?

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@Darren that is more or less my experience to, one patrol when the up date landed and then nothing 😞 not only have I worked extensively at a village I have also explored quit a lot and I have never seen another patrol.  

I am on Win10 with a world that is from the Aquatic Update, my net step is to start working on a village located in chuncks generated in 1.11.X my something will happen then.??

 

Addendum I feel like this should have a higher priority as it basically renders  renders the 1.11 update null and void as with no patrols there are no raids so we can't experience a large pat of the updated content

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I encountered one the other day but there was only 2 members of the patrol. So I think its very rare that it will happen and might just be bad rng.

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Mega_Spud - Not sure the meaning of your comment, but, as this thread indicates and other comments state, this problem is occurring on the Win 10 & XBox platform versions too, and possibly more.  There seems to be no rhyme or reason as to why this bug is happening, some say they see a spawned patrol but just 1 after a long time.  Others say in other worlds, but not others but no word as to why or how come i.e. platforms they are on etc.  Some have gone farther and have shown that it has something to do with lighting or covering be it that they must be underground or have a hard block cover placed overhead.  Either way, whether we are talking Java, console, PC, etc. this bug has been confirmed and is showing to be true and what we need is a fix sooner not later, otherwise let's rename the last release the Village & Village update???

Lastly, yes supposedly spawning of pillager patrols according to the Minecraft Wiki is supposed to "Illager patrols spawn around 24–48 blocks away from the player (or more than 48 blocks away from the player if they are in a village)."  Indicating that yes, if you are in a village a patrol will spawn more than 48 blocks away.  However, it does not say they won't spawn at all if in a village.  Now maybe that is part of the problem, but from the sound of other comments, it does not appear this is the case.  I for one would really like to see more pillage in the village & pillage update, but so far that is not happening.

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I also have this issue, Windows 10 Bedrock version, 1.11.4, hard difficulty. Outposts spawn with a handful of illlagers, but after killing them they do not respawn.  I have been playing a very long time, since I love the new update. The raids I've triggered have been a lot of fun, but I'm running out of outposts near my fortified town! Wandering traders spawn normally, and I've noticed that villager-type zombies spawn inside abandoned towns, which is a nice touch, only illlager patrols are not working.

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Still an issue on 1.13.0.1/Android

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Did at test on 1.11.4 build a spawn platform high in the sky 48x48 afked for 4 hours and no pillager patrols. 

Outpost seem to work as intend though. 

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Not sure about this bug tracking system, and I realize they have a lot of bugs to work on.  However, this is related to a major update where as one of the biggest features of that update is this issue.  However, as others have noted, even the beta versions are still not addressing this problem, and while this bug has been "confirmed" I notice that there is still no one assigned to fixing it.  Please enlighten me, how long can this go on, considering it's a major update bug that virtually renders the village & pillage update half functional???

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Affects 1.12.0 and 1.13.0.2

NobbyNobody

Confirming 1.11 and 1.12 on Nintendo switch. ( Survival, hard setting with a world created originally in 1.10)

No patrols, ever and the related bug ( MCPE-43396 )  where nothing respawns at outpost towers after killing them.

It's all village and no pillage.

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I also report problem persists 1.12

Fiti

I have seen two patrols ever since i updated to 1.12, the problem is that they wander of or despawn pretty quickly

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Have not seen a single patrol for my entire game Currently 1.12. I traveled 20,000 blocks (one way) To and back from a woodland mansion and not a single patrol.

My main base is not close to Village.

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I've seen one occur outside a map I was playing and all the members in the patrol completely disbanded. They also didn't ACT like they were patrolling, (Walking to the player or a specific village in a constant direction) nor were they following the Captian. However, they did spawn on the surface like they were supposed to.

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This is where all the rest of the members ended up.

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silentwisperer

Affects 1.12 as well

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Word is this will be fixed in 1.13, I'm assuming it is the Bedrock Ed

I don't know the scheduled release date, or if there is even one set

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Fixed in 1.13.0.9 beta. Somehow. As of now, I report 3 on a flat world and 2 in my main survival. However, they still retain the issue where they don't travel together. Can anyone else confirm?

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Update: Just now I got another one about an hour and a half or so later in Minecraft while I was in the Nether in my flat world.

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Okay good. So that means it's true that Illager Patrols are not travelling together. Thank you!

[Mojang] Mega_Spud (Jay)

Illager Patrols should occur after 5 game days - perhaps this is what is causing some confusion as to whether they are being generated or not, if new test worlds are being used, or might explain why it is appearing to be fixed now for players that have have worlds that have reached that age, perhaps?

Either way, it would be really useful to see if this information helps players here with testing the bug in 1.12 and in the latest beta also.

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Nope. I tested it on 1.12.1. I made a flat world and waited after 6 in game days, just in case, and no Pillager patrols has made an appearance. I have waited for 7 hrs and still have gotten no results. (Difficulty was in Hard mode) However, this morning I had made a flat world in 1.13.0.13 beta on Android and surprisingly here they are. (Two showed up after 5 Minecraft days approximately 1 hour apart from each other in hard mode)

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Mega_Spud

Still no change from my initial input

Same world, normal difficulty, having logged dozens of in game days possibly hundreds of days since the initial update that was supposed to bring in the pillagers I have only seen 1 (uno) patrol ever.  Absolutely NONE have spawned since then, zero, zip, nada.  I believe the reports here have more than indicated this and it has nothing to do with new worlds not waiting the requisite 5 in game days.  While I will grant you the benefit of the doubt as to wanting to find an answer, you might want to read all the reports before implying such a thing first.  1.12 is broke, for whatever reason it is all village no pillage...now 1.13 might have fixed this but it sounds like even that is in question as there are reports that Captains are not spawning with he patrols they are seeing, time will tell. 

Auldrick

I attached a copy of a survival world I created in 1.11. In this world, I built an AFK chamber in the middle of a plain, installed a repeating command block to /testfor @e[type=pillager], set the difficulty to Normal, and waited a total of 8 Minecraft days. No patrols spawned. If any pillagers had spawned within my simulation distance (10 chunks), the command block would have said so in the chat. I know the command block works because I tested it with an egg-spawned pillager.

The probability of a patrol spawn failing by random chance, according to the wiki, is 80% (0.8). Attempts to spawn a patrol occur every 5-6 minutes IRL time. Taking the most conservative value, there should be at least 10 attempts per IRL hour or 10 / (60 / 20) = 3.3 attempts per game day. In 8 game days there should have been at least 28 attempts to spawn a patrol. The chance that 28 consecutive attempts would fail is 0.8 ^ 28 = 0.19%, which means there should be a 99.81% chance of getting a patrol in that time.

Incidentally, in the world file you will see next to my AFK spot a pair of 20 x 20 platforms, on above the other, made of spruce planks. I built that because in another world where I haven't seen any patrols, I have a mob farm that, surprisingly, collected two illager banners. As far as I know, that can only mean that two pillager captains (and presumably a few patrols) spawned in the farm at some point. The mob farm's spawn floors are made entirely of spruce planks and magma blocks, so I included the planks in my test world. One of the platforms is up in the air because that's where my mob farm is; I thought maybe patrols were only spawning above Y=90 or something like that.

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Auldrick - well done sir well done, and impressive!

Thank you for the education

Now, what about the solution to this problem?  From what it looks like 1.13 will not address this problem (read the pre-release notes), so much for the Village & Pillage update...it needs to be reworded to the "Village Update"

Auldrick

The purpose of the bug tracker is only to collect bug reports and related information, verify them, and forward them to the developers. We do not set priorities and generally do not have information about what they're working on at any given time. Consequently, all we can tell you is that this issue was reported to the developers on June 3. For information about the status of a possible fix, please contact a Community Manager. You can do so via Twitter or the Minecraft Discord.

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Fair enough...

Thanks!

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Interesting development (for me anyway)...

In the middle of game play I was engaging with multiple mobs in the middle of the night (light level very low) to include an Enderman, and low & behold in marches (or spawns) an illager patrol captain and all (about 2 or 3 crossbowmen).  Unfortunately, there were way too many mobs to take on single handedly, I was not prepared for such a fight at the time.  One crossbowman engaged me very aggressively, but the others did not, so after I eliminated him and several other more immediate threats, when I went to engage the other patrol members and captain they had despawned (was less than 2 minutes after they first appeared); while the light level was virtually unchanged.  So, it appears, that this bug is very much light related, but also there must be other factors involved if they despawn so quickly after engaging with them directly.

For the record this is the first and only patrol I've seen since the one and only I encountered right after the village & pillage update was made.

Using XBox One X with the 1.12 Bedrock version, game is Survival set on Normal 

TheRoyalBlock

I've seen patrols in extremely limited amounts around villages: I've only seen 1-2 in my entire play time since V&P (far more hours than I'd like to admit ;3), so the issue may just be light-related but there's a chance that the spawning-timer implementation as listed on the Wiki is bugged as well, in and of itself.

AlexanderJ.

Illager patrols? This feature does not seem to have been activated on my update to 1.12. I have never seen one.

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Please note: In recent bedrock beta builds, the patrols got updated. They can now spawn in any biome except for the mushroom island, but the delay for them to spawn was increased from 5-6 mins to 10-11 mins.

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I think this one can be marked as resolved with 1.13

I am now seeing patrols much more frequently in various areas at various times.

One thing to note though, when they spawn in they don't appear to get moving.  They stay almost frozen until my character gets closer and you have to get very close before they will engage in a hostile manner.  It's not so much that I mind this behavior, as 1 v 1 can be tougher as they are not like taking on multiple zombies or regular night time mobs.  However, I have to wonder if there is a flaw in the mechanics that let them stay in place until they are acted upon, as I thought they were supposed to be a "wondering patrol."

Auldrick

I'm wondering whether that might be intentional. The game can't spawn a patrol too close to you, because you might not be equipped to take on multiple pillagers at any given time so it would be unfair. But it can't spawn a patrol too far away either, because then it would be near the edge of your ticking area and would have a 50% chance of heading away from you. Once the patrol got outside your ticking area, the pillagers would freeze, suspended until you got closer and started them ticking again. And since unticked mobs don't count towards the mob caps, another patrol would spawn after a while and the same thing could happen to it. If you stayed within one chunk for a long enough time, you could end up with a whole ring of patrols surrounding you, and when you started moving around you could be attacked by one patrol after another. So maybe they deliberately arranged it so patrols would not move around at first, so they'll keep being ticked and contributing to the mob cap until you indicate your willingness to fight them, and so multiple patrols don't keep spawning and accumulating near you.

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Auldrick - update - I just ran in to a patrol who immediately started moving off and away from me.  I was not close by when they spawned in but neither was I too far, I'd say about 20 to 30 blocks away.

So, maybe you are correct about why they seem to stay in place at times...

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In my opinion I believe that the behavior of the Pillager patrols just standing there staring at you until you get closer is intentional. I believe so because they do this exactly like in Java edition. They spawn, walk to your location or to a nearby village, and then the entire party freezes in place to turn to look at you when you approach to them, and then finally attacking you when you get closer.

Auldrick

Closing as Fixed because patrols are spawning more frequently since 1.13.0 was released. We think it was fixed as a side effect of the fix for pillagers not spawning at outposts.

AlexanderJ.

... i have see my first patroile after teh update

Tis4Truth

Since the Nether Update, I have only seen one patrol on our realm. I play almost every day and seeing only one patrol, over several months and after many hours of play, makes me think that there may still be a bug on realms.

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I haven't seen a full patrol for a very long time. I've only seen 1 pillager patrol, and it's not the patrol captain. I think I've only seen two, maybe three since 1.19 update.

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(Unassigned)

214746

Community Consensus

Windows

laest

1.11.0.9 Beta, 1.11.4, 1.13.0.2 Beta, 1.12.0

1.13.0

Retrieved