Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-306483 |
Golden dandelions do not prevent baby trader llamas from despawning
|
Fixed
|
|
|
|
| MC-306520 |
Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body
|
Fixed
|
|
|
|
| MC-306454 |
The legs of baby striders detach from their bodies when attacked
|
Fixed
|
|
|
|
| MC-306346 |
Baby piglin and zombified piglin legs don't move the same way as their adult counterparts do
|
Fixed
|
|
|
|
| MC-306300 |
The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float
|
Fixed
|
|
|
|
| MC-306195 |
Camel husks with the "Age" tag set below -24000 use their removed baby variant's hitbox size and animation speed
|
Fixed
|
|
|
|
| MC-306172 |
Golden dandelions don't work on baby hoglins
|
Fixed
|
|
|
|
| MC-306097 |
Golden dandelions don't make mobs persistent
|
Fixed
|
|
|
|
| MC-306057 |
The AgeLocked NBT tag isn't saved when picking up a baby axolotl in a bucket
|
Fixed
|
|
|
|
| MC-306022 |
Golden dandelions work on tamed baby skeleton horses and zombie horses
|
Fixed
|
|
|
|
| MC-306008 |
Baby horse legs are not connected to the body correctly when it rears up
|
Confirmed
|
|
|
|
| MC-305988 |
Golden dandelions can't be fed to tadpoles
|
Fixed
|
|
|
|
| MC-305580 |
Baby zombie horses and baby skeleton horses grow into adults, unlike other baby undead mobs
|
Fixed
|
|
|
|
| MC-305515 |
Rabbits float when panicking
|
Fixed
|
|
|
|
| MC-305507 |
Baby cats' model is not scaled
|
Fixed
|
|
|
|
| MC-305501 |
Baby wolves render their collar incorrectly all over their body
|
Fixed
|
|
|
|
| MC-305498 |
Rabbits do not rotate their heads when looking at the player
|
Awaiting Response
|
|
|
|
| MC-305494 |
Rabbits receive damage if they jump when there's a block above them
|
Fixed
|
|
|
|
| MC-302088 |
Oxidized Copper Golems take an extremely long time to turn into a statue
|
Fixed
|
|
|
|
| MC-301963 |
Copper golems cause huge lag spikes when checking chests
|
Fixed
|
|
|
|
| MC-300294 |
Copper golems pathfind to chests incorrectly
|
Fixed
|
|
|
|
| MC-279948 |
Cold cow variant's horns are not mirrored
|
Fixed
|
|
|
|
| MC-279934 |
block.sand.idle and block.sand.wind are not in the Ambient/Environment sound category
|
Fixed
|
|
|
|
| MC-279933 |
Firefly bushes cannot be replaced by trees or mushrooms
|
Fixed
|
|
|
|
| MC-279924 |
Bushes cannot be replaced by trees or mushrooms
|
Fixed
|
|
|
|
| MC-279914 |
The hitboxes of bushes don't reach the ground and are too wide compared to other similar blocks
|
Fixed
|
|
|
|
| MC-279913 |
Mooshroom snout no longer matches cows
|
Fixed
|
|
|
|
| MC-279488 |
Leaf litter generates very sparsely in Dark Forests
|
Fixed
|
|
|
|
| MC-279481 |
Leaf litter no longer generates in forests or wooded badlands
|
Fixed
|
|
|
|
| MC-279345 |
Pink petals and Wildflowers can no longer be grown by bone meal
|
Fixed
|
|
|
|
| MC-279315 |
Warm pigs do not spawn in windswept savannas
|
Fixed
|
|
|
|
| MC-279309 |
Wildflowers item has a misplaced transparent pixel
|
Fixed
|
|
|
|
| MC-279292 |
Pigs spawn as temperate in desert villages
|
Fixed
|
|
|
|
| MC-279280 |
windswept_hills is in both the warm and cold variant farm animal biome tags
|
Fixed
|
|
|
|
| MC-279235 |
Certain farm animals are not spawned as their cold variant in some cold biomes due to an incomplete tag
|
Fixed
|
|
|
|
| MC-279224 |
Using bone meal in meadows doesn't generate wildflowers
|
Fixed
|
|
|
|
| MC-279223 |
Country Lode Take Me Home Advancement can be completed in the overworld but is still listed as a Nether advancement
|
Fixed
|
|
|
|
| MC-279221 |
Leaf Litter replaces leaves in world gen
|
Fixed
|
|
|
|
| MC-279213 |
Mushroom Blocks can't replace Leaf Litter
|
Fixed
|
|
|
|
| MC-279207 |
Leaf Litter can only be placed on dirt-like blocks
|
Fixed
|
|
|
|
| MC-279205 |
Leaf litter map color is incorrect
|
Fixed
|
|
|
|
| MC-277424 |
The pale garden can prevent trial chambers from spawning
|
Fixed
|
|
|
|
| MC-277413 |
The empty state sprite for the oxygen bar takes a little longer to start displaying compared to Bedrock Edition
|
Fixed
|
|
|
|
| MC-277399 |
The hand animation isn't played when constantly emptying items from bundles
|
Fixed
|
|
|
|
| MC-277309 |
Missing translations for Pale Oak Wall (Hanging) Signs
|
Fixed
|
|
|
|
| MC-277175 |
#overworld_natural_logs block tag contains #pale_oak_logs instead of pale_oak_log
|
Fixed
|
|
|
|
| MC-277165 |
Particles produced upon creakings spawning are spawned one block too far to the east
|
Fixed
|
|
|
|
| MC-277163 |
Map color for pale oak saplings is incorrect
|
Fixed
|
|
|
|
| MC-277131 |
Pale garden missing from #minecraft:is_overworld biome tag
|
Fixed
|
|
|
|
| MC-277118 |
Creakings can spawn with doMobSpawning set to false
|
Fixed
|
|
|