Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-306790 | Rabbits' hopping animation doesn't reset properly when they're fleeing |
Community Consensus
|
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| MC-306781 | Some rabbit tail textures are broken, making them still inconsistent |
Confirmed
|
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||
| MC-305659 | The new Rabbit model cannot turn its head to look at things, unlike the old model |
Duplicate
|
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||
| MC-305122 | The texture of coral zombie nautiluses has unused & hidden parts |
Won't Fix
|
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||
| MC-305119 | Nautilus have unshaded/untextured spots |
Invalid
|
|
||
| MC-305116 | Nautilus can move their heads, causing extreme clipping and texture holes |
Duplicate
|
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| MC-304600 | Pufferfish don’t puff up around Nautiluses like Bedrock |
Works As Intended
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||
| MC-304599 | Dolphins don't follow players riding nautiluses like in Bedrock Edition |
Fixed
|
|
|
|
| MC-304598 | The model of zombie horses has subtle parity differences |
Won't Fix
|
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||
| MC-304597 | The texture colors of baby nautiluses are inconsistent with Bedrock Edition |
Awaiting Response
|
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||
| MC-304596 | Nautiluses & zombie nautiluses are missing their unique higher fidelity animations from Bedrock Edition |
Confirmed
|
|
||
| MC-304581 | Parched seem to erroneously have the top of their pelvis textured |
Works As Intended
|
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| MC-304579 | Parched texture lacks parity with Bedrock edition |
Works As Intended
|
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| MC-298578 | Happy ghasts tempted by snowballs are slower than in Bedrock Edition, affecting gameplay |
Works As Intended
|
|
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| MC-298577 | Camels' saddle equipping noises are quieter than every other mount's |
Community Consensus
|
|
||
| MC-298576 | Items do not render inside boats |
Duplicate
|
|
||
| MC-298575 | Sounds produced by adult happy ghasts cannot be heard from far enough away, due to MC-296376's fix |
Awaiting Response
|
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||
| MC-298574 | Happy ghasts' ambient riding loop is so quiet it's physically impossible for some to hear |
Awaiting Response
|
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| MC-298573 | Happy ghasts' special lead texture does not apply without a harness on, despite being textured enough to imply it should be seen |
Duplicate
|
|
||
| MCPE-201554 | New Ghast Texture doesn't have emissiveness like original on Bedrock |
Fixed
|
|
||
| MC-280269 | New wolf sound variant sounds are quieter compared to the classic sounds |
Works As Intended
|
|
||
| MC-280268 | Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium" |
Fixed
|
|
||
| MC-280267 | Firefly bushes generate in smaller groups compared to Bedrock Edition |
Works As Intended
|
|
||
| MC-280266 | Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock Edition |
Fixed
|
|
||
| MC-279714 | Farm animals don't actually spawn in badlands, not even on grass (in non-superflat worlds), despite what changelogs say |
Fixed
|
|
||
| MC-279402 | As of 25w02a, Armadillos and Striped Wolves spawn astronomically less in Badlands with animal spawning changes |
Community Consensus
|
|
||
| MC-278795 | Players no longer make the fall damage "bone cracking" sound, and lack the subtitle |
Duplicate
|
|
||
| MC-278638 | Wolves aren't given the "Snowy" variant in other mountain biomes, leading to wolves spawning in Groves sometimes being Pale |
Duplicate
|
|
||
| MC-277438 | Wolf Armor no longer shows cracks when damaged |
Fixed
|
|
|
|
| MC-276169 | “Encounter” rooms in Trial Chambers generate extremely rarely |
Duplicate
|
|
||
| MC-276165 | Trial Chamber’s Assembly dispenser/pressure plate trap does not damage the player |
Duplicate
|
|
||
| MC-276164 | In the Eruption room in trial chambers, dripstone no longer generates under the fountain |
Awaiting Response
|
|
||
| MC-269897 | Breezes will continuously pathfind to a spot even if held back by damage, leading to easy kills |
Awaiting Response
|
|
||
| MC-269896 | Baby Armadillos don't spawn naturally |
Cannot Reproduce
|
|
||
| MC-269894 | Breezes don’t move their heads to look around at all |
Duplicate
|
|
||
| MC-269034 | Wolves no longer teleport while trying to pathfind out of Lava |
Fixed
|
|
|
|
| MC-266112 | New Bat's ears are lower than the official render and Bedrock's |
Fixed
|
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|
| MCPE-174606 | Allays lack the rapid wing fluttering when moving quickly from Java |
Confirmed
|
|
||
| MC-264356 | Sniffers attached to a lead will dig in the same spot forever, ignoring "explored positions" |
Fixed
|
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| MC-261772 | Chestplate arms have clipping issues because of idle animations, exacerbated by Armor Trims |
Won't Fix
|
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| MC-261771 | Z-fighting occurs on chickens' feet from some angles when entity shadows are enabled |
Confirmed
|
|
||
| MC-261654 | Allays do not teleport through dimensions with their owner like in Bedrock Edition |
Invalid
|
|
||
| MC-261650 | Sniffers have a hard time jumping up a block if a non-full block is beneath them |
Won't Fix
|
|
||
| MC-261649 | Witches never look at other mobs while idle, despite Villagers and Illagers doing so |
Community Consensus
|
|
||
| MC-261648 | Black (Tuxedo) Cat's texture and baby texture has absolutely no shading |
Confirmed
|
|
||
| MC-261359 | Sniffer Egg can't be placed underwater |
Works As Intended
|
|
||
| MC-260793 | Parity Issue: Suspicious sand does not break after brushing like Bedrock |
Works As Intended
|
|
||
| MC-260348 | Sniffers will never dig in normal mud despite being a "sniffer_diggable" block |
Fixed
|
|
|
|
| MC-260321 | Sniffers in the distance have lots of Z-fighting on their body |
Fixed
|
|
|
|
| MC-259808 | Allay wing animation skips frames/loops incorrectly as of 23w06a |
Fixed
|
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